Noah Schnapp

Character Technical Art Lead at Sony Santa Monica Studio | AI & Tooling Innovator | Empowering Teams with Smart Tech | Leader of Long-Tenured Senior Artists

Role
Character Technical Art Lead at Sony Interactive Entertainment
Location
Los Angeles, CA, US
LinkedIn followers
500 followers

About Noah Schnapp

Who I Am- I\'m Noah Schnapp- Lead Artist for Games and Visual FX- Technical trailblazer. Team builder. Workflow transformer- I lead senior artists and build future-proof pipelines- I mentor, hire, and architect change at scale Problem- Studios want to scale- But legacy tools slow them down- AI feels hype-heavy- Pipelines break- Communication gaps waste millions. What I Do- Lead and mentor teams of long-tenured senior artists- Pitch technical solutions directly to leadership teams- Hire, develop, and scale high-performing departments- Developed the core Rigging Workflow and Component based System used by multiple Top tier Studios- Engineer Rig Component IO tools for migration and reuse- Build cross-functional pipelines with scalability in mind with modular, maintainable systems- Create Python tools for speed and prototyping then write in C++ for speed and low overhead- Design AI-powered IDE assistants for real-time coding- Design and deploy GPTs for large Team daily use- Deploy OpenAI tools into production environments (API key integration for private IP development)- Write and Debug multiple language source code, physical device firmware, Maya and Houdini Plugins- Write and Design IDE plugins/integration- Rig facial, biped, quadruped, mechanical, and stylized creatures- Realistic, fantasy, cartoon- Developed Same Topology and Different Topo Rig migration methods for Face, Body, and Creature- Developed Automatic Joint placement systems for body and face (75% rig completed within minutes)- Developed Automatic BlendShape migration methods for same and different topology- Developed Automatic Preroll Generation tools to elimentate Animator\'s task- Developed Fastest/Smallest size SkinClusterIO in industry- Automate complex muscle simulation, migration, crowd randomization, and simulation loops- Advocate for lifelong learning via masterclasses and mentorship Studio Results- Embedded AI into pipelines with measurable speedups- Increased FPS with GPU-based animation rigs- Scaled reusable rig components across productions- Reduced rig rebuild time through IO tooling- Delivered tools used daily across departments- Aligned tech with executive vision through direct comms- Led AI-driven transformation of legacy workflows- Grew and mentored a team of expert-level TDs and riggers I believe in lifelong learning- Masterclasses. Mentorship. Experiment- Because better people make better pipelines.Let’s build smarter, faster, better together.If you\'re scaling a studio or solving pipeline pain, let\'s talk.

Experience

  1. Character Technical Art Lead

    Sony Interactive Entertainment

    Jan 2024 — Present · Santa Monica, CA, US

    Lead Tech Artist / Character TD / Technical Pipeline Specialist- Lead Artist on Game Project- Pitched and Introduced Component Based industry-praised rigging systems across a multitude of assets - Rewrote existing Studio Rigging Architecture for Multi-Artist simultaneous collaboration on same assets- Led long-tenured senior artists across multi-discipline teams- Scouted, interviewed, and hired top-tier talent- Presented tooling solutions to studio leadership- Oversaw plugin deployment across Python & C++- Created AI-powered tools adopted studio-wide- Delivered OpenAI API coding assistants into IDEs & Teams- Optimized workflows with Maya tools for real-time & pre-rendered scenes- Developed WikiWriterAI: Go from a video + code examples >> automatically generated documentation- Saved hundreds of dev hours via automation & caching systems- Mentor and guiding Character Technical Artists, Riggers, and Animators- Developed Load/Save/Serialization methods for Pose Space Deformers & Radial Basis Function Systems- Writing and Developing Tools and Workflows for Character Artists, Riggers, and Animators- Working on an unannounced New Title at the Studio that created \"God of War\"

Education

  • Rensselaer Polytechnic Institute

    Bachelor of Science, Major in Electronic, Media, Arts, and Communication, Minor in Games and Simulation Arts and Sciences

    2007 — 2011

Skills

  • Word
  • 3d Animation
  • Cinematography
  • Maya
  • Flash
  • Mac Os X
  • Problem Solving
  • Mac
  • Traditional Animation
  • Film Editing
  • Teaching
  • Windows
  • Public Speaking
  • Photography
  • Editing
  • Uv Mapping
  • Adobe Creative Suite
  • Powerpoint
  • Lighting
  • Art
  • Final Cut Pro
  • Modeling
  • Video
  • Python
  • 3d
  • Animation
  • Computer Animation
  • Dreamweaver
  • Video Editing
  • Premiere
  • Rendering
  • After Effects
  • Photoshop
  • Actionscript
  • Rigging
  • Production
  • Video Production
  • Video Games
  • Microsoft Office

Find verified contacts for anyone on LinkedIn

Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.

Free plan included · No credit card required

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Noah Schnapp — Character Technical Art Lead at Sony Interactive Entertainment in Los Angeles, CA, US | Unifers