Noah Schnapp
Character Technical Art Lead at Sony Santa Monica Studio | AI & Tooling Innovator | Empowering Teams with Smart Tech | Leader of Long-Tenured Senior Artists
- Role
- Character Technical Art Lead at Sony Interactive Entertainment
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Noah Schnapp
Who I Am- I\'m Noah Schnapp- Lead Artist for Games and Visual FX- Technical trailblazer. Team builder. Workflow transformer- I lead senior artists and build future-proof pipelines- I mentor, hire, and architect change at scale Problem- Studios want to scale- But legacy tools slow them down- AI feels hype-heavy- Pipelines break- Communication gaps waste millions. What I Do- Lead and mentor teams of long-tenured senior artists- Pitch technical solutions directly to leadership teams- Hire, develop, and scale high-performing departments- Developed the core Rigging Workflow and Component based System used by multiple Top tier Studios- Engineer Rig Component IO tools for migration and reuse- Build cross-functional pipelines with scalability in mind with modular, maintainable systems- Create Python tools for speed and prototyping then write in C++ for speed and low overhead- Design AI-powered IDE assistants for real-time coding- Design and deploy GPTs for large Team daily use- Deploy OpenAI tools into production environments (API key integration for private IP development)- Write and Debug multiple language source code, physical device firmware, Maya and Houdini Plugins- Write and Design IDE plugins/integration- Rig facial, biped, quadruped, mechanical, and stylized creatures- Realistic, fantasy, cartoon- Developed Same Topology and Different Topo Rig migration methods for Face, Body, and Creature- Developed Automatic Joint placement systems for body and face (75% rig completed within minutes)- Developed Automatic BlendShape migration methods for same and different topology- Developed Automatic Preroll Generation tools to elimentate Animator\'s task- Developed Fastest/Smallest size SkinClusterIO in industry- Automate complex muscle simulation, migration, crowd randomization, and simulation loops- Advocate for lifelong learning via masterclasses and mentorship Studio Results- Embedded AI into pipelines with measurable speedups- Increased FPS with GPU-based animation rigs- Scaled reusable rig components across productions- Reduced rig rebuild time through IO tooling- Delivered tools used daily across departments- Aligned tech with executive vision through direct comms- Led AI-driven transformation of legacy workflows- Grew and mentored a team of expert-level TDs and riggers I believe in lifelong learning- Masterclasses. Mentorship. Experiment- Because better people make better pipelines.Let’s build smarter, faster, better together.If you\'re scaling a studio or solving pipeline pain, let\'s talk.
Experience
Character Technical Art Lead
Sony Interactive Entertainment
Jan 2024 — Present · Santa Monica, CA, US
Lead Tech Artist / Character TD / Technical Pipeline Specialist- Lead Artist on Game Project- Pitched and Introduced Component Based industry-praised rigging systems across a multitude of assets - Rewrote existing Studio Rigging Architecture for Multi-Artist simultaneous collaboration on same assets- Led long-tenured senior artists across multi-discipline teams- Scouted, interviewed, and hired top-tier talent- Presented tooling solutions to studio leadership- Oversaw plugin deployment across Python & C++- Created AI-powered tools adopted studio-wide- Delivered OpenAI API coding assistants into IDEs & Teams- Optimized workflows with Maya tools for real-time & pre-rendered scenes- Developed WikiWriterAI: Go from a video + code examples >> automatically generated documentation- Saved hundreds of dev hours via automation & caching systems- Mentor and guiding Character Technical Artists, Riggers, and Animators- Developed Load/Save/Serialization methods for Pose Space Deformers & Radial Basis Function Systems- Writing and Developing Tools and Workflows for Character Artists, Riggers, and Animators- Working on an unannounced New Title at the Studio that created \"God of War\"
Education
Rensselaer Polytechnic Institute
Bachelor of Science, Major in Electronic, Media, Arts, and Communication, Minor in Games and Simulation Arts and Sciences
2007 — 2011
Skills
- Word
- 3d Animation
- Cinematography
- Maya
- Flash
- Mac Os X
- Problem Solving
- Mac
- Traditional Animation
- Film Editing
- Teaching
- Windows
- Public Speaking
- Photography
- Editing
- Uv Mapping
- Adobe Creative Suite
- Powerpoint
- Lighting
- Art
- Final Cut Pro
- Modeling
- Video
- Python
- 3d
- Animation
- Computer Animation
- Dreamweaver
- Video Editing
- Premiere
- Rendering
- After Effects
- Photoshop
- Actionscript
- Rigging
- Production
- Video Production
- Video Games
- Microsoft Office
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