William Dyce
Game Designer @Ludeon Studios
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WORK HISTORY
Game Designer @Ludeon Studios
Working on story generators with a talented group of developers spread out across the world. As a designer, my job is to analyse the state of the game, help develop concepts, write up technical specifications for the engineers and artists, test and validate implementated features, and do whatever else I can to help the team deliver a compelling and impactful narrative experience.
EDUCATION
Università di Trento
Bachelor of Science, Computer-Science
University of Montpellier
Bachelor of Science, Computer-Science
University of Montpellier
Master of Science, Computer-Science
SKILLS
ABOUT WILLIAM DYCE
Passionate about making, breaking and discussing video, board and roleplaying games: I\'ve been an industry professional since early 2013, with a focus on economic and progression systems and non-player character behaviour. I also like etymology, baking, contemporary dance and ukulele.My work generally involves pitching novel interactive experiences and fleshing out, analysing, discussing, iterating, tuning, documenting and championing game systems. Thanks to my background as a programmer, I\'m able to build simulations and prototypes to smoke-check designs before they are put into production. I\'ve worked as a solo developer at times, but I\'ve also hired, managed and collaborated with large, multi-disciplinary teams.I try to approach every challenge, be it technical or interpersonal, with curiosity, diligence and good humour. I\'m very passionate about my work, and am always looking for ways to improve and to push the envelope!
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