William Armstrong

Principal Engineer at Monomi Park

Role
Principal Engineer at Monomi Park
Location
San Francisco, CA, US
LinkedIn followers
500 followers

About William Armstrong

Gameplay and systems focused engineer with experience at every level of game development. I have worked on large, multi-platform console games and on small team indie games.My passion is for robust, data driven, systems that allow for emergent complexity from both the game designers and the player.I have worked on engine level features such as physics and collision, tools such as a dialog editors and event systems, and all kinds of gameplay systems. I have been the player-system programmer for first and third person action games.I work very closely with designers, and enjoy being able to help make my games fun as well as functional.

Experience

  1. Principal Engineer

    Monomi Park

    May 2023 — Present · San Francisco, CA, US

Education

  • University of Pennsylvania

    Bachelor of Science (B.S.), Computer Science and Engineering

    2000 — 2004

  • University of Pennsylvania

    BA, Computer Science and Engineering

    2000 — 2004

Skills

  • Game Engines
  • Gameplay
  • Mel
  • Game Mechanics
  • Console
  • Perforce
  • Gameplay Programming
  • Scripting
  • Xbox
  • Unity3d
  • Artificial Intelligence
  • Xbox 360
  • Shaders
  • Video Games
  • Lua
  • Ps3
  • Unreal Engine 3
  • Game Design
  • Computer Games
  • Cross-Platform Development
  • Game Development
  • Game Programming
  • Wii
  • Directx

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William Armstrong — Principal Engineer at Monomi Park in San Francisco, CA, US | Unifers