William Armstrong
Principal Engineer at Monomi Park
- Role
- Principal Engineer at Monomi Park
- Location
- San Francisco, CA, US
- LinkedIn followers
- 500 followers
About William Armstrong
Gameplay and systems focused engineer with experience at every level of game development. I have worked on large, multi-platform console games and on small team indie games.My passion is for robust, data driven, systems that allow for emergent complexity from both the game designers and the player.I have worked on engine level features such as physics and collision, tools such as a dialog editors and event systems, and all kinds of gameplay systems. I have been the player-system programmer for first and third person action games.I work very closely with designers, and enjoy being able to help make my games fun as well as functional.
Experience
Principal Engineer
May 2023 — Present · San Francisco, CA, US
Education
University of Pennsylvania
Bachelor of Science (B.S.), Computer Science and Engineering
2000 — 2004
University of Pennsylvania
BA, Computer Science and Engineering
2000 — 2004
Skills
- Game Engines
- Gameplay
- Mel
- Game Mechanics
- Console
- Perforce
- Gameplay Programming
- Scripting
- Xbox
- Unity3d
- Artificial Intelligence
- Xbox 360
- Shaders
- Video Games
- Lua
- Ps3
- Unreal Engine 3
- Game Design
- Computer Games
- Cross-Platform Development
- Game Development
- Game Programming
- Wii
- Directx
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