Warren Benyahia

Ue5 Gameplay Programmer @Illogika

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2022 — Present

Ue5 Gameplay Programmer @Illogika

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Montréal, CA

Turn-based Survival - PC (6 months)- Leading a team of programmers ensuring alignment on architecture and priorities- Onboarding and mentoring programmers, helping them grow technically- Establishing coding standards and best practices to ensure a clean, scalable, and maintainable codebase- Reviewing code and providing guidance to improve code quality, structure, and performance- Architecting and building core system (Grid System, Turn-by-Turn System, A*-based Pathfinding System)- UE 5.6, C++, Blueprint, GAS, State Tree-Multiplayer Extraction TPS - PC (4 Months)- Prototyped core gameplay mechanics (3Cs, combat/traversal abilities)- Developed characters abilities using GAS- Built gameplay features (Perks, Inventory, etc)- Created and extended enemy AI behavior using State Tree- Addressed and resolved replication issues (Locomotion, Player Initialization, etc.)- UE 5.3, C++, Blueprint, Angelscript, GAS, AI Systems, Git, Azure DevOPS-3rd Person Platformer - PC (over 2 years)- Developed core gameplay mechanics (3Cs, combat/traversal abilities) in alignment with the game\'s vision using GAS- Crafted configurable gameplay features (Interaction, Auto-Target, etc)- Built enemy AI (melee/range, solo/group) using Behavior Trees and EQS- Created systems to improve AI Navigation and to configure AI Attack Pattern- Used debugging tools to enhance AI decision-making and positioning- Collaborated with designers and artists to prototype, iterate, and refine gameplay mechanics based on feedbacks- Optimized performance by profiling bottlenecks, improving frame rate stability- Expanded knowledge of animation workflows with Advanced Locomotion System, State Machines, and retargeting, enhancing character movement responsiveness and fluidity- UE 5.1, C++, Blueprint, GAS, AI, ALS, Perforce, Jira.

EDUCATION

2014 — 2015

Université du Québec à Chicoutimi

Baccalauréat avec majeur en conception de Jeux Vidéo, Informatique

2011 — 2014

Université Paris 8

DUT Informatique, Informatique

2015 — 2017

Université du Québec à Chicoutimi

Maîtrise en informatique (jeux vidéo), Conception de jeux et médias interactifs

SKILLS

JavaPostgresqlAndroid DevelopmentPhpMysqlPack OfficeNetbeansJavascriptHtml 5C++JqueryEclipseVbaCss3Bootstrap

ABOUT WARREN BENYAHIA

I’m a dedicated gamer and passionate game developer who enjoys turning ideas into fun experiences.I thrive in collaborative environments, working closely with teams to shape gameplay and solve challenges together. Whether it’s prototyping new features or refining existing ones, I focus on delivering results that enhance the player experience. I enjoy tackling a wide range of tasks, from character controls and combat mechanics to AI behaviors and more. I like contributing to the design process, sharing ideas, and helping the team explore creative solutions. I believe in fostering a positive environment where everyone can contribute, grow, and communicate openly, driving the development of great games.

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Warren Benyahia — Ue5 Gameplay Programmer at Illogika in Montreal, QC, CA | Unifers