Liam D.

Role
Sr Technical Artist (Vr Platform Optimization & Creator Tools Pipelines) at Wave
Location
Boulder, CO, US
LinkedIn followers
500 followers

About Liam D.

I am a highly motivated and results-oriented Senior Technical Artist with years of…

Experience

  1. Sr Technical Artist (Vr Platform Optimization & Creator Tools Pipelines)

    Wave

    Sep 2021 — Present

    Platform Optimization (Unity & Unreal) PC/Mobile/VR: Strategize multi-platform content creation- set technical standards for asset breakdown and creation- help communicate hardware limitations and content requirements for art teams (in-house and outsourced). Lead daily optimization tests- Deep GPU/CPU Profiling to drive framerate and memory optimizations (RenderDoc, Insights, Frame Debugger)- communicate daily, benchmark reports of content issues & improvements. Content Tools Pipeline (Unity & Unreal)- Develop multi-platform modular Shader/Material Libraries (GLSL,HLSL, & node based)- Develop simulated dynamic lighting solutions for mobile VR platforms- Develop custom editor tools for rapid content integration (rigging, instancing, and \"quality of life\" improvements)- Integrate and optimize character assets (eg LOD setup, VAT conversions, etc) for runtime environments- Provide and maintain copious amounts of technical documentation- Proactively seek out pipeline improvements, workflows, and technological advancements.

Skills

  • User Experience
  • Illustration
  • Flash Animation
  • Project Planning
  • Character Design
  • After Effects
  • Theme Parks
  • Game Design
  • 3d Animation
  • Unity3d
  • Computer Animation
  • Theme Design
  • Maya
  • Graphic Design
  • 3d Modeling
  • Exhibit Design
  • Film Production
  • Storyboarding
  • Project Management
  • User Interface Design
  • Theme Park Design
  • Photoshop
  • Traditional Animation
  • Animation
  • Flash
  • Character Animation
  • Branded Environments
  • Adobe Illustrator
  • Software Design Patterns
  • C#
  • Concept Design
  • 3d
  • Modeling
  • Texturing
  • Virtual Reality
  • Spatial Interface Design
  • Level Design
  • User Experience Design
  • Lighting
  • Zbrush

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Liam D. — Sr Technical Artist (Vr Platform Optimization & Creator Tools Pipelines) at Wave in Boulder, CO, US | Unifers