Vincent Locascio
Talent @Wink Talent Llc
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WORK HISTORY
Talent @Wink Talent Llc
Detroit, MI, US
Represented by Wink Talent for commercial, print, and on-camera acting roles-Participating in professional photo shoots, castings, and fashion events-Collaborating with photographers, directors, and clients to meet creative and commercial objectives-Consistently maintaining professional appearance and behavior on set and at promotional events-Receiving ongoing training in acting, promotional modeling, and commercial presentation.
EDUCATION
Full Sail University
Bachelor of Science - BSc, Computer Science
University of Washington
Master's degree, Mechanical Engineering
ABOUT VINCENT LOCASCIO
Meticulous and experienced 3D Character Artist and Modeler with an extensive background in crafting realistic, detailed, high-quality assets for games, films, and virtual reality. Expert in utilizing tools like Autodesk Maya, ZBrush, and Unreal Engine to create compelling and immersive 3D models and animations. Demonstrates strong technical proficiency in texturing, rigging, and sculpting, ensuring lifelike and dynamic character movements and interactions. Collaborative and creative, excels in working alongside cross-functional teams, including directors, developers, and other artists, to bring visionary projects to life. Proficient in character anatomy and efficient workflows, enhancing realistic and functional 3D models across various platforms. Self-motivated to push the boundaries of digital art, continuously exploring new technologies and techniques to improve artistry and project outcomes.Since 2018, I have pursued a passionate career for 3D character modeling, which I have been developing since my Bachelor\'s degree in Computer Science at Full Sail University. I’ve worked on one title thus far (Disney Dreamlight Alley) with the subsidiary Disney partner, The Maiden Foundry, as a 3D Character Modeler where I created Disney Certified Assets and Characters for CA Burbank Studio productions and bronze castings, using ZBrush and Maya as my main tools. Additionally, I have some experience in commercial modeling, working with Stonemodelmgmt as a contract model for print and on-camera projects.
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