Vernon Wong

World Ambient Content Designer @Lightspeed L.A

Irvine, CA, US
MOBILE NUMBERS
+14•••••••48

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WORK HISTORY

Feb 2024 — Present

World Ambient Content Designer @Lightspeed L.A

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Irvine, CA, US

Designed and owned over twenty open world locations, hubs, and POIs for multiple districts, taking them from blockout to art handoff, in UE5.• Collaborated closely with mission, narrative, animation, and environment art teams to build cohesive themes and align needs around these spaces.• Authored ambient content in owned areas, from creating and placing action points and vignettes to creating interest schedules for our characters.• Designed complex systemic law & order reactions to the player’s hostile actions.• Generated content to incentivize continual player return to hub spaces.• Created multiple feature-complete activites and minigames through Blueprint scripting, handing off the prototypes to engineering for nativization.

EDUCATION

2009 — 2012

City College of San Francisco

Computer Science, Biotechnology

2012 — 2015

University of California, Santa Cruz

Bachelor’s Degree, Computer Science: Computer Game Design

SKILLS

Video GamesUnity3dGitBlenderCHtmlGame DevelopmentScrumJavascriptIllustratorC++Level DesignCssGame DesignJavaC#Game MechanicsMicrosoft OfficeTeam Leadership

ABOUT VERNON WONG

years ago, I studied biotechnology. However, playing god with living microorganisms wasn\'t as much fun as it sounded; pouring clear liquids into clear liquids never gave me the satisfaction I would find from beating a raid boss with my friends. This set me on a path to discover why games truly matter, and how I can repay what games have given me.Today, I build worlds, both physically and digitally, that use our beloved games medium to convey stories, teach lessons, and inspire generations. And in creating systems and spaces that lie outside of the conventions I hold, I am able to not only surprise myself, but also my peers and my audience.I once believed that working countless hours towards a cathedral that I would never live to see was the best I could do, and I\'m ecstatic to continue proving myself wrong.

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