Tyrone Evans Clark
Associate 3D Render Artist at Encore
- Role
- Associate 3d Render Artist at Encore
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Tyrone Evans Clark
I\'m originally from Chicago and I always had a passion for video games. I graduated from…
Experience
Associate 3d Render Artist
Apr 2023 — Present · Las Vegas, NV, US
Utilized various 3D/2D design software such as Adobe Creative Suite, Photoshop, Maya, Blender, ZBrush, and Substance Painter / Designer to create deliverables by leveraging various digital art disciplines to match the appropriate output from line drawing to grey models to photo realistic. Made 3D UX/UI Designs with Software Figma, Sketch, and Miro. Created high-quality VFXs for the Unreal 5 Engine by using dynamic / baked fluid / rigid body simulations and Niagara particle systems / FluidNinja VFX. Demonstrated advanced skills with 3D design rendering tools, including 3DS Max, Cinema 4D, and Unreal/Unity Game Engines. Assisted in 3D renderings and venue ballroom models that support the overall vision of the event environment. Worked with members of the design team to develop concepts that are of excellent quality and executable within an appropriate timeframe and within budget parameters. Displayed knowledge of various visualization tools such as 360 Panorama. Focused on visualization software training such as Vivien, etc. Utilized a content database that houses a variety of set design collateral. Organized and maintained workstations to ensure efficient operation. Had to function properly within a big creative team. Specialized in entertainment / events and the meeting industry. Ensure deliverables meet the quality standards. Provided workload and effort information for the creative sales enablement activity dashboard to support aggregation of all relevant data. Contributed to continual updates of content database for shared access with the creative sales enablement team. Worked within proposal process and timelines. Kept hardware and software with regular current updates. Ability to translate direction from third party and adapt direction into design execution. Adhered to standard operating procedures for artwork deliverables, content organization and scope of work development.
Education
Benton Harbor High School
Diploma, Arts & Communications
2002 — 2005
Udemy Alumni
Certificate, C++ Game Programming (Unreal Engine), C++ Game Programming
2017 — 2017
The Art Institute
BSc, Game Art & Design
2005 — 2010
Full Sail University
Master of Science - MS, Game Design
The Art Institute of California- Los Angeles
Bachelor of Science, Game Art & Design
2005 — 2010
Digital Tutors
Certificate, Unreal Engine 4's Blueprint, Unreal Engine 4's Blueprint & Editor Interface
2017 — 2017
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