Tyler Belle

Studio Project Specialist @Meta (Camouflaj)

Role
Studio Project Specialist at Meta
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Tyler Belle

3D Environment Artist | Multi-Platform Experience | Real-Time & High-Fidelity Workflows Hi there! I\'m a passionate and collaborative 3D Environment Artist with hands-on experience shipping titles across major platforms including PS3/PS4, Xbox360/Xbox One, Nintendo Switch, iOS and Android. I bring environments to life across a wide range of genres, from stylized mobile games to large-scale shooters. I specialize in end-to-end asset creation, from block-out and layout to final polish, optimization, and engine integration. Known for being a dependable teammate and a go-to problem solver, I thrive in both solo and cross-disciplinary environments. Tools & Pipelines: Maya · ZBrush · Substance Painter · Photoshop · TopoGun · xNormal · Marmoset Toolbag · Unreal Engine · Unity · Iray · Artec Studio 13 · GeomagicWrap · Wrap3 · Reality Capture · Vultus Bonus: I’m fluent in both modern and legacy pipelines—bringing versatility, speed, and a good dose of creative energy to every project. If you\'re looking for a dedicated artist with full production experience (and a good sense of humor), I\'m your guy. Resume available in the Featured section – Click, expand, and download from the top right-hand corner.

Experience

  1. Studio Project Specialist

    Meta

    Aug 2022 — Present · Bellevue, WA, US

    Managed external development pipelines by coordinating with multiple outsourced art teams to ensure timely, high-quality asset deliveries that aligned with project scope and visual targets-Provided visual feedback through paint-overs, callouts, and example meshes to clarify modeling, texturing, and optimization expectations for external vendors-Created and delivered detailed 3D proxy meshes to vendors, adhering strictly to technical constraints, naming conventions, pivot placements, and conceptual scale accuracy-Tracked, and communicated outsourcing progress via Jira, ShotGrid, and Slack, ensuring alignment between partner estimations and internal production milestones-Established and maintained clear communication protocols that improved asset turnaround times, reduced misalignments, and enhanced cross-team collaboration-Modeled environment set pieces and props across the asset lifecycle, delivering clean high-poly and optimized low-poly assets while maintaining fidelity and visual consistency-Regularly evaluated outsourcing workflows and recommended improvements that streamlined production and increased asset integration efficiency.

Education

  • Vertex School

    certificate of completion, Environment Art

    2017 — 2017

  • Lake Washington Institute of Technology

    AA, Animation and Gaming

    2006 — 2008

  • 3D Training Academy

    Certificate of Compleation, Gaming

    2008 — 2009

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Tyler Belle — Studio Project Specialist at Meta in Seattle, WA, US | Unifers