Tyler Pasela

Technical Artist (Rigging)

Role
Technical Artist (Rigging) at P1 Games
Location
Austin, TX, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Tyler Pasela

I am deeply committed to elevating a project\'s overall visual appearance and translating…

Experience

  1. Technical Artist (Rigging)

    P1 Games

    Oct 2024 — Present · Austin, TX, US

    Designed and sculpted high-quality 3D characters from concept to final game-ready assets, ensuring optimized topology for real-time performance.Rigged bipedal and quadrupedal characters using both custom-built and standard skeleton systems in Maya, implementing advanced IK/FK systems and deformation controls.Created detailed animations for characters and props including idle, walk/run cycles, and interaction sequences aligned with gameplay requirements.Integrated characters and animations into Unreal Engine and Unity, utilizing Animation Blueprints, Mechanism, and custom scripting to support dynamic gameplay systems.Developed custom tools using Python and MEL to streamline the rigging and animation pipeline, increasing iteration speed and team productivity.Collaborated with game designers to troubleshoot and refine character interactions and ensure seamless engine performance.

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Tyler Pasela — Technical Artist (Rigging) at P1 Games in Austin, TX, US | Unifers