Trond Hille
CG Manager + Houdini FXTD
- Role
- Fx Technical Director & Cg Manager at NOV
- Location
- Houston, TX, US
- LinkedIn followers
- 500 followers
About Trond Hille
Experienced Technical 3D artist, specializing in high quality, procedural art and VFX for both rendered and real-time content. More than 15 years in the industry, in a wide range of industries from TV series to marketing. From working with highly creative 3D models and styles to very technical and complex, realistic CAD based animations. I have broad experience in every step of the typical production pipeline and understanding of underlying principles. I consider myself 60% artist 40% technical, meaning I thrive in the gap between the art and the tech. Having an excellent eye for quality and design, I also always think how we build worlds faster using procedural techniques? Optimize the data? How can you automate repeating processes or create tools to make tasks easier? Always work better and smarter, so a small team can achieve more. I really enjoy solving these issues, while striving for excellent final visual output. Primary Software - daily use:SideFX Houdini The Foundry Nuke Adobe CCThinkbox DeadlineTeradici PCoIP Secondary Software - occasional or previous daily use:Autodesk 3dsMax Blackmagic FusionUnity3DScripting/Programming Languages utilized:VEX, Python, C#, MaxScriptI also have limited knowledge and experience with Unreal Engine and especially the Niagara VFX graph.
Experience
Fx Technical Director & Cg Manager
Jan 2022 — Present · Houston, TX, US
Manages the Corporate Marketing 3D animation team, spanning across the US and EU. Overseeing cloud-based production workflows, rendering infrastructure, and pipeline development. Houdini TD and technical artist, implementing new tools, troubleshooting and supplement VFX and production work.Key Highlights- Lead and mentor a distributed team across multiple times zones- Pipeline development, implemented Prism and custom tools, leveraging OpenUSD standards- Develop tools, scripts and pipeline standards for ingesting CAD models- Maintaining our AWS \"Studio-in-the-cloud\", enabling scalable production environment and an efficient cross-site collaboration- Manage a Deadline-based cloud render farm, setting up custom AMIs, developing scripts and tools to optimize pipeline and workflows- Producing Houdini HDAs, tools and Python scripts, to both help and automate workflows, asset creation and model optimizations- Establishing workflow and pipeline standards- Supporting team with Look-development, VFX and production work- Collaborate with IT to ensure performance, security and scalability of production infrastructure.
Education
Noroff School of Technology and Digital Media
3D Design & Animation
2003 — 2004
Teesside University
Workshop, Acting for Animators with Ed Hooks
2006 — 2006
CG Society
Introduction to FX using Houdini
2012 — 2012
Noroff School of Technology and Digital Media
3D Film Production
2005 — 2006
Allan McKay's Live Action Series
VFX, ThinkingParticles, FumeFX
2016 — 2017
Allan McKay's FX Technical Director Transformation FXTDT
VFX
2016 — 2016
Skills
- Thinkbox Deadline
- 3d Rendering
- Computer Animation
- V-Ray
- Texturing
- 3d
- Animation
- Compositing
- Oculus Rift Development
- Nuke
- Visual Effects
- Maxscript
- Lighting
- 3d Modeling
- Mental Ray
- After Effects
- Photoshop
- 3d Visualization
- Microsoft Hololens Development
- Video Games
- The Foundry Nuke
- 3d Studio Max
- Maya
- Vray
- Unity3d
- Computer Graphics
- Rendering
- Houdini
- C#
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