Tristan Jacobs
Senior Gameplay Designer @Glowmade
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WORK HISTORY
Senior Gameplay Designer @Glowmade
Guildford, GB
Working with multiple disciplines including Engineering, Animation, Art, etc. to ensure that moment-to-moment gameplay is cohesively executed in game - from weapon classes to platforming, to gameplay objects and progression- Responsible for combat design: creating and leading on player moves and mechanics from initial design through implementation, iteration, and completion; maintaining state machine and behaviour tree architectures for enemies; balancing, bug-fixing, and polishing aspects of character implementation, including animation and vfx events, character controls and other systems to a shippable quality- Lead and participate in combat-specific discussions concerning combat design and combat design issues, although not exclusively- Attend, and participate in, production-related discussions concerning relevant feature pipelines and roadmaps- Respond to playtests and feedback with the aim of creating the best experience for all player skill levels- Drive for opportunities to add value within the department and wider team;
EDUCATION
Rhodes University
B.A., Drama & Linguistics
Rhodes University
Master of Arts (M.A.), Contemporary Performance
Rhodes University
BA (Hons), Drama
SKILLS
ABOUT TRISTAN JACOBS
I am a game designer with a background in theatre and film.My interests lie in environmental storytelling, emotionally-rooted gameplay and AI/behaviour-driven narrative play.Before the games industry, I worked in higher education (as Lecturer, Head of Department and Communications Officer) as well as managed and directed on various creative projects, ranging from professional stage productions to podcasts and game jams.I work hard, value kindness and collaboration, and believe that I can start small to achieve big goals.
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