Craig Owen
Lead Sound Designer @Yager
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WORK HISTORY
Lead Sound Designer @Yager
Berlin, DE
Setting up workflow processes to get the audio team collaborating between one another efficiently i.e. templates, colour coding tracks, keeping projects neat, file naming etc- Coach and guiding in house staff as well as freelancers how to make the best audio experience possible- Continuing to push the limits of Unreal Engine Audio with help from the engineers at Yager- Designing bespoke audio tools for the audio team to use i.e. occlusion system, ambient zones, creature audio behaviour, ambient audio- Contributing not only the audio team but the company by actively sponsoring employees that deserve promotions as well as giving feedback to other leads on how we can improve the company together- Pushing for better work conditions and making all employees voices heard- As well as all my other responsibilities listed below.
EDUCATION
Solent University
Electronic Music Production, Music technology and advanced music production techniques.
SKILLS
ABOUT CRAIG OWEN
I am the Lead Sound Designer for Yager. I helped build the team and all workflow processes based on my experience working at the world renown Pinewood Studios in England. I love mentoring not only audio designers but all junior members of the team to build a proactive and encouraging work place. I am passionate about audio as well as game development in general.Credits of released titles:4. Exoborne3. Dune: Awakening2. The Cycle/The Cycle: Frontier1. Hotwheels ID
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