Tom Hammersley

Principal Engineer @Electronic Arts (EA)

Lichfield, GB
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Dec 2024 — Present

Principal Engineer @Electronic Arts (EA)

View department →

Led the development of F1 25\'s very well received Path Tracer• Led the PS5 Pro patch for F1 24, maximising usage of new platform• Presented at external conferences and internally• Graphics team leadership and direction

EDUCATION

2007 — 2011

The Open University

MSc in Software Project Management, Software engineering, project management, requirements analysis

2007 — 2009

The Open University

Postgraduate Diploma, Management of Software Projects

SKILLS

HlslDirect3dGame DevelopmentGpu PerfstudioDevelopment ToolsGame EnginesNsightAgile MethodologiesVideo GamesUnrealGraphicsOpenglObject Oriented DesignXbox OneSoftware Project ManagementIphoneIos DevelopmentXboxIntel GpaPs4CProgrammingVideo Game DevelopmentCross-Platform DevelopmentPs3Unreal Engine 3Computer GraphicsScrumGpuviewXbox 360ShadersObjective-CPerforceDirectxRenderingC#OopMultithreadingUnreal 3Opengl Es

ABOUT TOM HAMMERSLEY

Principal engineer of 28 years broad professional experience. I specialise in 3D graphics, GPU programming, technical project management, performance, engine and low-level programming. I dabble with a little graphics-focused ML. I have spoken at GDC and written blog posts for GPUOpen.comSpecialties: High performance engine architecture and development, Realtime path-tracing and ray-tracingImage upscaling such as DLSSGPU programming and optimisation,Performance and memory optimisation, Project technical management, PC engine development (DirectX 5-12, PIX, GPUView, GPA, RGP, NSight), Xbox Series, One, 360 engine developmentPS5, PS4, PS3, PS2 engine development,VRDreamcast engine development, Scrum & Agile development, C/C++/Python/Java/C#/Objective C/Python/assembly, Machine learning experience through hobby project and prototypes.I hold an MSc in Software Project Management:M882 - Managing the software enterprise - pass with meritM865 - Project Management - pass with meritT853 - Information systems legacy and evolution - pass with meritM885 - Analysis and design of enterprise systems - passM883 - Software requirements for business systems - pass with meritT852 - Learning from IS failures - pass with meritB822 - Creativity, innovation and change - passM801 - Master\'s Thesis Project on Creativity in Games Software Development

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Tom Hammersley — Principal Engineer at Electronic Arts (EA) in Lichfield, GB | Unifers