Tom Shannon
Unreal Engine Visionary
- Role
- Vice President of Technology at Imerza
- Location
- Fort Collins, CO, US
- LinkedIn followers
- 500 followers
About Tom Shannon
Tom is a passionate interactive visualization developer and Technical Artist, specializing in the Unreal Development Kit and Unreal Engine 4 as well as traditional visualization methods. Tom brings a unique perspective and focus on quality and innovation to the teams and clients he works with, enabling them to achieve amazing things.Tom comes equipped with a huge arsenal of knowledge and experience with a huge array of softwares, technologies and methodologies.Tom prides himself on being able to learn, master and innovate using any software handed to him. From special effects using Cascade and Blueprints in UE4 to hard-core data modelling applications like Revit or VISSIM (traffic and pedestrian modelling), Tom revels in the challenge of mastering the unknown and making it do the impossible or improbable.Tom’s core competencies and passions lay in the following:Unreal Engine 4 - Blueprint Scripting, including networking and replication - PBR Material system - Dynamic and baked lighting using LPV, Lightmass and hand-built systems - Advanced FX combining Blueprint logic with Cascade effectsUnreal Development Kit - UDK/UE3 - UnrealScript - Flash/Scaleform Gfx and CLIK components: Action Script 2.0 and 3.0 - Advanced Materials, Post-Processing and Lighting - Performance profiling and optimization for desktop and mobile platforms - Mobile development including gyro and multi-touch input based systems3D Studio MAX - MaxScript tool development - Engineering-accurate high and low-poly modeling - Massive, photo-realistic real-world scenes spanning hundreds of square kilometers - Animation, rigging and UV and texture mapping for characters and vehiclesProduction design - Perforce/SVN - Jira, Redbooth(Teambox) and other project management and defect tracking systems
Experience
Vice President of Technology
Jul 2023 — Present · US
Education
Art Institute of Colorado
Bachelor of Arts, Media Arts and Animation
1999 — 2003
Skills
- Unreal Engine 4
- Vray
- 3d Studio Max
- 3d Visualization
- Premiere
- Perforce
- Graphic Design
- User Interface Design
- Concept Design
- Computer Animation
- V-Ray
- Rendering
- Modeling
- After Effects
- Photoshop
- Adobe Photoshop
- 3d Rendering
- Mental Ray
- Unreal Engine 3
- Computer Graphics
- 3d
- Animation
- Cad
- 3d Modeling
- Atlassian Jira
- Lighting
- Adobe Premiere Pro
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