Todd Kusmick
Senior Technical Artist at Electronic Arts (EA)
- Role
- Senior Technical Artist at Electronic Arts (EA)
- Location
- Orlando, FL, US
- LinkedIn followers
- 500 followers
About Todd Kusmick
Hello, I\'ve been making games for around 20 years as a both a Technical Artist and an Animator. I love zombies, JRPGs, homebrewing (beer!), tinkering with the Arduino/Pi, playing guitar and all things tiki.I\'ve shipped games on Nintendo Game Boy Advance, Nintendo Wii, Sony Playstation 3 (PS3), Microsoft Xbox 360, Sony Playstation 4 & 5, Microsoft XBox One & whatever the new ones are called.Skills and Experience- scripting custom animation and batching tools for Motionbuilder & Maya using python and pyside- providing dedicated animation team support in DCC- keyframing character animation using a range of styles using Maya, MotionBuilder & 3ds Max- Unity game programming in C#- automation/batching apps (python/C#)- custom animation rigs in Maya & MotionBuilder using python- creating in-game cinematics and interactive vignettes working with storyboards and motion capture- providing onsite motion capture technical support and directionExciting buzz words rigging, character animation, Maya, MotionBuilder, 3ds max, motion capture, MEL, Python, Unreal Kismet & Matinee, Nintendoware | Nintendo Tools, 3ds Max, maxscript, Unity, UnityScript, character pipeline, engine integration, vignette cinematics, QT Designer, pyside, XBox One, Playstation 4, PS4, PS5, ANT, Electronic Arts
Experience
Senior Technical Artist
Sep 2012 — Present · Orlando, FL, US
Senior Technical Artist for NBA Live & Madden.MotionBuilder & Maya animation tools using PythonBatching and automation apps using C# and PythonIn-engine support focusing on animation and character setupGeneral tech support for DCC apps
Education
New York University
Certificate in Advanced Visual Effects, Animation
2000 — 2002
Rutgers Univeristy - Mason Gross School of the Arts
B.A. in Visual Arts, Visual Arts
1995 — 2000
Skills
- Character Animation
- Console
- Rigging
- 3d Studio Max
- Maya
- Python
- Unreal Engine 3
- Character Rigging
- Video Games
- Motionbuilder
- Animation
- Autodesk Motionbuilder
- Unity3d
- Mel
- Game Development
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