Timothy Porter
CTO | Architecting the Connective Tissue for Distributed AI & Production Systems
- Role
- Chief Technology Officer at Mod Tech Labs
- Location
- Austin, TX, US
- LinkedIn followers
- 500 followers
About Timothy Porter
The industry is pivoting from \"AI Pilots\" to \"Physical AI in Production.\" My job is to build the architecture that makes that transition possible.I focus on the Orchestration Layer—the critical \"Mod Tech\" foundation that handles state, latency, and interoperability across a distributed stack. From the infrastructure level to the final data capture, I lead our team in building systems that aren\'t just automated, but truly orchestrated.My Technical Focus for 2026: Control Plane Unification: Building vendor-agnostic systems that bridge legacy back-office environments with modern edge production. Agentic Workflow Engines: Engineering the middleware that allows AI agents to execute multi-step tasks across heterogeneous hardware and software silos. Telemetry & Compliance: Designing the data capture layer for deep observability and \"Compliance as Code,\" ensuring every automated decision is auditable and secure.We don\'t just \"connect\" tools; we build a unified fabric for the enterprise operating system.
Experience
Chief Technology Officer
Jan 2020 — Present · Austin, TX, US
Timothy Porter is the Chief Technology Officer (CTO) and Co-Founder of MOD Tech Labs, where he leads the development of AI-powered technology that is transforming digital content creation. His extensive experience in entertainment and technology has been instrumental in shaping Mod Tech Labs to align with the intricate needs of the industry. In addition to his technical leadership, Tim Porter is a respected authority in the development of industry standards, particularly in AI and immersive media. As Chair of both the XR and Machine Learning groups at the Consumer Technology Association (CTA), he helps guide best practices for the responsible integration of emerging technologies. Tim brings deep expertise in AI applications across production and real-time workflows, with a focus on how automation and optimization can improve scalability, efficiency, and creative output. He is also a vocal advocate for licensing and copyright protections in the era of generative media, often advising on the legal implications of AI-enhanced content. With a comprehensive understanding of pipeline architecture—from data ingestion to final asset delivery—Tim is shaping the next generation of media infrastructure through intelligent automation and flexible, modular processes.
Education
Full Sail University
Bachelor's Degree, Computer Animation
2005 — 2007
Skills
- Lighting
- Bodypaint
- Unreal
- Gameplay
- Texture
- 3d Graphics
- Low Poly Modeling
- 3d Studio Max
- Maya
- Unreal Editor
- Unity3d
- Environment Art
- Shake
- Hard Surface Modeling
- Mudbox
- Game Art
- Character Animation
- Shaders
- Autodesk Motionbuilder
- Vray
- Bodypaint 3d
- 3d Animation
- Level Design
- Modeling
- Uv Mapping
- Mel
- Motion Builder
- Game Engines
- Zbrush
- Game Development
- Environment Modeling
- Rigging
- Texture Painting
- Photoshop
- Texture Artist
- Compositing
- Video Games
- Digital Sculpting
- Rendering
- Ps3
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