Tim Ellis

Pipeline Manager & Rendering Consultant @Pixel Artworks

Kingston upon Hull, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2022 — Present

Pipeline Manager & Rendering Consultant @Pixel Artworks

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London, GB

EDUCATION

1989 — 1993

Uppingham School

A level, Maths, Physics, Design

SKILLS

Web DesignImage ManipulationGraphicsDigital MediaRecordingComputer AnimationTexturingGraphic DesignManagementAfter EffectsPhotographyArtCertified TrainingMotion GraphicsZbrushPhotoshopConcept DesignModeling3d Rendering3dAnimationVisual Effects3d Studio MaxMayaMaxwell RenderMusic VideosComputer GraphicsLightingCommercialsFilm3d VisualizationSoundTelevisionMarketingTraditional AnimationRendering

ABOUT TIM ELLIS

A versatile, passionate and hard-working professional, with a wealth of industry experience and renderingknowledge. Capable of leading a team, guiding as a team mentor and working under a team lead, with excellent problem analysis and solution creation. Passionate about the creation of 2d, 3d & 4d simulations for computer, mobile, immersive installations and VR, AR & XR platforms. A dependable Renderfarm consultant with extensive IT support experience.Summary:Professional 4d Simulation, XR & immersive environment Architect, using Unreal Engine & Unity.Developing and producing GIS based simulation software for PC, Mobile, Hololens2 & Oculus Quest 2 platforms.Professional C#.Net Framework, Python, Sql automation software developer for CGI and image manipulation.Automated workflow software designer and creator.Professional render farm consultant – Render farm manager, curator and script creator, including full render farm design, setup and maintenance.WebGl and Javascript coder, designer and creator of bespoke browser based rendering solutions.3d rendering & modelling mentor and consultant.3DSMax Maxscript & Maya Melscript creation.IT operations and support.Autodesk Fusion 360 API automation and custom Addin creation.Professional Unity game engine & Unreal Engine game development and content creator.Official Sony Playstation Partners developer and publisher, for Playstation content. Specifically PS4 & PS5platforms.Professional designer, creator & programmer for digital media, interactive installations & displays, including XR,Virtual & Augmented reality software and applications for headsets and mobile platforms.Professional 3d visualisation and rendering services.Professional software alpha & beta tester.Twenty years 3D CGI professional industry experience.Three years teaching experience for music technology.Six years in the film and television industry as a professional colour grader & audio engineer.Abilities:Fully competent with the following software-Unreal Engine, Unity, 3dsMax, Maya, Blender 3d, Modo, Photoshop, Illustrator, Maxwell Render, HDR Studio Light, Vray, Visual Studio, Quixel Suite, Deadline Render Farm Management, A.I. Art generators.Coding:C#.NET, Python, Javascript, PHP, HTML, Maxscript, Melscript, MySql, MSSql, PyCharm, VisCode, Nodejs, Threejs, Gitlab, GitHub, Git bash & all things Git related to versioning source control, Jira.

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Tim Ellis — Pipeline Manager & Rendering Consultant at Pixel Artworks in Kingston upon Hull, GB | Unifers