Tim B.
Animation Director; People Manager; President, Co-Founder at Animation Diversity Foundation; COO at Off the Vine Catering
- Role
- Animation Director at Undead Labs
- Location
- Redmond, WA, US
- LinkedIn followers
- 500 followers
About Tim B.
My current and long term goals and expertise lie in identifying animation needs on both the creative and technical fronts, developing plans for fulfilling those needs, and ultimately seeing those needs met via pipelines and processes that fit the studio animation objectives. And other producery terms. Back of the napkin synergies. Finger in the winds of change request randomizations.Have worked on the following titles:Freespace 2Summoner 1Summoner 2Red Faction 1Red Faction 2The Incredibles:Rise of the Underminer (DS)Punisher (animation tools development, mocap pickup piggybacked onto SR shoots)Saints Row 1Saints Row 2Saints Row 3 (next-gen animation system design)HybridScribblenauts Unlimited (tool writing, animation direction/mentorship)Scribblenauts Unmasked (tool writing, animation direction/mentorship)Anchors in the DriftEarthshapeSubsurface CircularQuarantine CircularSuperMashRocket ArenaMyst: VR RemasteredI hosted the Technical Animation Roundtable at GDC from 20••••12. In 2013, due to an increasing need for cross-discipline communication and collaboration, I changed it to the Animation Roundtable and hosted it annually through 2019, when I retired from running it and handed it off to the next generation. I also helped start and organize the GDC Animation Bootcamp, handing my responsibilities for that off in 2016.In addition, I co-founded the Animation Diversity Foundation, and currently sit on the board as President and Treasurer. We provide continued educational and professional support, via scholarships and mentorships, to under-represented groups in the game development animation community, including LGBTQIA+, women, minorities, disabled persons, the financially disadvantaged and new parents.Specialties: Character animation, animation direction, motion capture studio build-out and direction, performance capture, rigging, tool writing, technical animation, maxscript, python, pipeline development, node graph/blendtree/motion graph tool design and development.
Experience
Animation Director
Nov 2024 — Present · Seattle, WA, US
Education
Syracuse University
BFA, Computer Graphics and Animation
1994 — 1998
Skills
- Game Design
- Computer Graphics
- Maxscript
- Animation Director
- Autodesk Motionbuilder
- Motion Capture Cleanup
- Motion Capture Direction
- Facial Animation
- Scripting
- Animation
- Game Development
- Ps3
- Unreal Engine 3
- 3d Studio Max
- Maya
- Cinematics
- Character Animation
- Xbox 360
- Uv Mapping
- Gameplay
- Pipeline Development
- Previs
- Technical Animation
- Motion Capture
- Rigging
- Computer Animation
- Video Games
- Character Rigging
- Level Design
- Meeting
- Python
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