Thomas van der Heiden

Art Director @Sawhorse Productions

Austin, TX, US
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Feb 2024 — Present

Art Director @Sawhorse Productions

View department →

Los Angeles, CA, US

I am an Art Director working on multiple interactive projects across several different platforms.Projects include- Monster High on Roblox- Walmart: No Boundaries on Zepeto- Netflix Geeked Week on Roblox- Walmart Discovered Augmented Reality on Mobile- DreamWorks Dogman on Roblox- Walmart Discovered on Roblox- Sam\'s Club Experience on Roblox

EDUCATION

2005 — 2009

ArtCenter College of Design

BFA, Entertainment Design

SKILLS

IllustrationArt DirectionUser Interface DesignBoard GamesSketchingArtConcept DesignUser-Centered DesignConcept DevelopmentVisual CommunicationLogo DesignPerforceConceptual ArtConcept GenerationVrToy DesignDigital IllustrationUser Experience TestingUser Experience DesignUXUnityDigital PaintingGame DesignJiraVisual StorytellingToysVisual ArtsVideo GamesBrand DevelopmentAgile Application DevelopmentUser ExperienceVisual DevelopmentUIIllustratorBranding & IdentityDesignAfter EffectsPhotoshopSketchupMaya

ABOUT THOMAS VAN DER HEIDEN

I am an award-winning Artist and Designer with over 15 years experience in a wide range of market leading companies including Apple, LEGO, Hasbro, Zynga, and more!I excel at taking on complex creative systems, analyzing their pain points, and breaking them downinto manageable actionable tasks to help create smoother pipelines and increase quality and output.During my career I have been able to work on Children’s Toys, Board Games, Mobile Gaming, VirtualReality, Augmented Reality, Computer Vision, Web3, and more!I love being able to bring my creative passion and insight to a project to help it flourish and grow tobe the best it can be both as a manager and direct contributor.Some of my skills include:• Project management, production timelines, asset allocations, and contract assessment.• Team management and team building with an emphasis on cross functional collaboration.• Strong foundation in traditional art and graphic design.• Fluency in major 2D design software such as Photoshop, After Effects, Sketch.• Experience with Motion Graphics. and Animation.• Proficiency with major 3D software packages such as Maya, MODO, and Blender.• Developing in Unity and Unreal for mobile ready Applications. Most recently I\'m learning Godot!• UI and UX development including wireframing, prototyping, A/B testing, and knowledge ofmobile OS standards and limitations.• Pipeline, process, and methodology development.• Experience taking on live projects midstream with strong established styleguides and tech limitations.• Familiar with Augmented Reality, Virtual Reality, Mixed Reality, and Web3 development.

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.