Thomas Fraser
3d Environment Artist @Soft Rains
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WORK HISTORY
3d Environment Artist @Soft Rains
Ambrosia Sky is a Unreal Engine 5 first-person game about cleaning up a deadly fungus contamination, on a sci-fi colony on the rings of Saturn. I was the primary environment artist for most of the production up to release.Created most of the level art, modular kits, props, and environment tileable textures.Lighting and post processing for all levels.Authored environment master materials, including the vert painting material used to give our environments a distinctive high contrast style.Worked with design and tech art to help form our lighting blueprint setups. Lighting all needed both off and on states.Guided and reviewed the technical requirements and quality for assets delivered to us from contractors.Assisted in running marketing booths at PAX West and Vancouver Game Garden, showcasing to gamers and media.
EDUCATION
University of the Fraser Valley
Chemistry and Biology
SKILLS
ABOUT THOMAS FRASER
Self-taught 3D artist in Vancouver, with several years experience in both stylized and realistic games and animation. From detailed hard-surface to lush foliage, I create captivating environments with strong character and story via world building, modeling, texturing and lighting. I\'m also a social person who loves helping keep team vibes positive and welcoming!https://thomasfraser.artstation.com/
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