Thomas Bedenk

Co Host @Spatial Realities

Berlin, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2023 — Present

Co Host @Spatial Realities

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Co-Hosting Spatial Realities Podacast with Thomas Riedel - der deutschsprachige Branchen-Podcast zu den Themen XR, Metaverse und Spatial Computing.

EDUCATION

2002 — 2007

Technische Hochschule Nürnberg Georg Simon Ohm

Diplom Designer (FH), Media Design

2005 — 2005

Universidad de Salamanca

Bellas Artes

2008 — 2013

Technische Universität Berlin

Master of Science, Human Factors

ABOUT THOMAS BEDENK

Freelance Advisor and Manager. Advising enterprises and startups on digital & product strategy, XR / AI and speaking at conferences about emerging technologies and innovation with over 150 speaking engagements.Vice President Extended Reality (VP XR) of Endava 20••••24.Founding member of Virtual Reality e.V. Berlin Brandenburg and GAME Verband. Medienboard Berlin-Brandenburg Gremium. Judging award submissions for IGF since 2010, German Game Developer Prize, Deutscher Computerspielpreis, A Maze Festival and VR Now Con.As Director Immersive Media at Exozet I built and grew the VR/AR department for five years and represented the company.From 2009 until 2015 Founder, Managing Director & Creative Director of Brightside Games. We won several awards i.e.\"Best Game Design 2011\"​ at the German Game Developer Award. We created work-for-hire games like Rally The World for Volkswagen as well as our own IPs like Zeit² (published by Ubisoft) that were released worldwide through digital distribution i.e. on Steam and Xbox.Before starting off in the games business I worked as freelance designer and interactive developer for 11 years. As a web & interactive developer I created websites, custom content management systems and flash games for multiple companies like National Geographic and ARRI. I created special effects for movies like \"Sophie Scholl\"​ and won several awards for animation and 2D compositing. I got two degrees in Diplom Media Design and M.Sc. Human Factors. For my Design Thesis in 2007, I developed a fully working social networking platform. For my Human Factors Master Thesis I created a ortho-stereoscopic test-enviroment with head-tracking using Kinect with Unity3D and experimented on distance perception/estimation under different visual conditions.I started my love for games playing Pac-Man against my twin brother on the Atari 800XL. 1996 I developed and released my first games online. Focus: Management, Strategy, Digitalization, VR/AR/XR, Ideation & InnovationAlso: Public Speaking, Creative Direction, UX, Psychology, Technical Expertise, Game Designhttp://bedenk.de/sign/impressum/

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