Tom Milford

Director of Software Engineering @Yuga Labs

San Francisco, CA, US
MOBILE NUMBERS
+13•••••••97

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WORK HISTORY

May 2025 — Present

Director of Software Engineering @Yuga Labs

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Spearheading platform, tooling, and team initiatives across Otherside, focused on reliability, velocity, and developer experience including:• Own code quality and engineering velocity across all internal and external Unreal Engine development on Otherside• Diagnosed and resolved core platform bottlenecks by breaking a monolithic API into modular UE plugins with dependency management, enabling teams to ship content independently and faster• Built a 24/7 international Live Ops function from 0→1 (PagerDuty, AWS CloudWatch, Python, REST APIs) to support the Metaverse platform in production• Built a new 0→1 data analysis capability supporting leadership across Yuga and partner studios with insights on Otherside usage and performance• Revamped TeamCity CI/CD, reducing Unreal build times by ~88% using AWS dedicated runners — dramatically improving iteration speed and cross-team collaboration (TeamCity, PowerShell)• Led 0→1 product development of the social layer for Otherside (React, Render.com, CometChat)

EDUCATION

N/A

Northwestern University

B.S., Computer Science

SKILLS

Game DevelopmentMobile DevicesEngineering LeadershipGameplayArtificial IntelligenceCMobile GamesIos DevelopmentIosC#Computer GraphicsGame DesignSoftware EngineeringVideo GamesVirtual RealityConsoleAugmented RealityUnreal Engine 4LinuxQtScriptingOpenglCProgrammingOptimizationPythonC++AlgorithmsMobile ApplicationsGitGame ProgrammingXbox 360Unity3d

ABOUT TOM MILFORD

Director of Software Engineering @ Yuga Labs | Hands-on Technical Leader, Ex-Niantic

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