Thomas Greener

Discipline Lead - Web Real-time Development @AtkinsRéalis

Bristol, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Aug 2021 — Present

Discipline Lead - Web Real-time Development @AtkinsRéalis

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Bristol, GB

Developing realtime applications for the architecture, construction and engineering sectors. Requirements for projects are very varied and as such new skills/software need to be picked up and developed quickly to meet the demands.Within this role I also operate as a line manager for several of the developers and working with them to develop their skills within this role.

EDUCATION

N/A

New College, Swindon

Ancient History, Computing

2010 — 2014

University of Staffordshire

Bachelor's Degree, Computer Gameplay Design and Production

SKILLS

Microsoft ProjectScaleformUnreal EditorSteamAction ScriptVirtual RealityActionscriptLevel DesignGoogle AnalyticsPhotoshopC#TexturingUnreal Engine 3Unreal Engine 4Computer GamesVideo GamesGoogle DocsHero EngineProgrammingGame DesignOculus RiftProject ManagementGame ProgrammingUnity3dGame DevelopmentGameplay

ABOUT THOMAS GREENER

Realtime developer working in the AEC industry using technologies to deliver data viewers, training and consultation applications. I have a wide knowledge of external APIs and enjoying working and integrating external systems into realtime engines. I have been working with XR technologies for much of my professional career and have a strong knowledge with this area.Although primary a C# and Unity developer I have a Strong knowledge of other languages and engines and always looking to expand this knowledge where I can, and then to be able to pass this on to other developers.I am able to lead and deliver projects efficiently and work as part of a wider team or solo. I have a good knowledge of modern development pipelines and techniques and how to use these on active projects.In spare time I work on my own projects and prototypes to see what is possible within realtime engines and lean new techniques and processes to improve my workflows. I enjoy building games and tinkering with new technology. I enjoy creating small pieces of reusable and framework style code that I can then use in future projects.

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