Felipe Guedes da Silveira

Senior Ai Programmer @Creative Assembly

London, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2023 — Present

Senior Ai Programmer @Creative Assembly

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Worked with Creative-Assembly proprietary engine using C++17 Part of the TW Campaign Artificial Intelligence team for unannounced games Designed AI models to solve the challenges needed for the future titles Implemented data-agnostic AI Configuration Systems through type erasure and heavy templating, resulting in an easy-to-use interface for designers Used Monte Carlo Tree Search to solve planning and composition problems Developed and maintained internal systems using Clang Abstract Syntax Tree with C++20 Profiled, identified and solved bottlenecks in performance in systems used by AI, reducing branches and using constexpr calculations where applicable Responsible to keep the company solutions compatible with PlayStation 5, Xbox Series X|S

EDUCATION

2011 — 2014

Federal University of the State of Rio de Janeiro

Master of Science - MSc, Knowledge Representation and Reasoning

N/A

Federal University of the State of Rio de Janeiro

Bachelor of Engineering - BE, Information Systems

SKILLS

Business DevelopmentVisual ArtsProject PlanningArt DirectionLinuxUser Interface DesignSoftware PrototypingDatabasesAdobe PhotoshopContract NegotiationStart-UpsBack-End Web DevelopmentIllustratorGraphic DesignAutomationConcept DevelopmentQualitative ResearchAjax3d PrototypingProduct DesignCreative StrategyBusiness Development ConsultancySaasPhotographyBrand DevelopmentStrategic PlanningTrend AnalysisJavascriptHtml 5AdvertisingCopywritingFront-End DevelopmentMarketing StrategyMysqlProduct DevelopmentInternetInformation ArchitectureCrowdfundingCloud ComputingOptimization

ABOUT FELIPE GUEDES DA SILVEIRA

Artificial Intelligence, graph navigation, heuristics and strategies to optimize search in spaces, both online and offline are the main interest in research and development.My passion and research are on how systems can approximate and represent human behavior when doing tasks, allowing me to research a model where a virtual actor is able to move in a space using one dimension of emotion and a series of scene constraints, allowing a more realistic representation to use for virtual storytelling and, consequently, games.My main language of choice is C++, so I am able to efficiently implement solutions to tackle the problems with high performance.I am passionate about learning new technologies and teaching the ones I know, further improving the environment of work and research.

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