James Wright

Engine Systems Tech Lead at Frostbite

Role
Frostbite Engine Systems Tech Lead Senior Software Engineer 2 at Electronic Arts (EA)
Location
Seattle, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About James Wright

In over 20 years of professional software development experience, I have shipped releases of Frostbite, Lumberyard (now O3DE), Guild Wars 2, been part of a two game studio start-ups (including the most crowd funded project in history), been a member of a charter Game Content Tools Team, shipped Windows, shipped Visual Studio on a version 1.0 feature team, and shipped user authentication code for MSN that scaled to millions of users daily.I am the technical leader who you can entrust with a make-or-break feature for your billion dollar game franchise with confidence that it will be successfully completed. My software design and refactoring skills allow me to take existing systems to new heights never intended to be reached and deliver new ones that are elegant and maintainable. I enjoy leading teams to solve complicated problems that unlock experiences for customers and mentoring other engineers and helping them grow.I enjoy taking on technical leadership roles: setting technical direction, team building, helping mentor and grow other engineers, and acting as a force multiplier for the entire team.I hold a Bachelors of Science in Computer Science from The University of Texas at AustinSpecialties: Game Development, Game Engine Programming, Engine Systems Programming, Software Performance and Optimization (C/C++/C#), Console Development, Multicore Programming, Cross-platform Development

Experience

  1. Frostbite Engine Systems Tech Lead Senior Software Engineer 2

    Electronic Arts (EA)

    Sep 2020 — Present · Seattle, WA, US

    I am the tech lead for the Frostbite Engine Systems Team.My team is hiring! If you are interested in working on the systems team for the engine that powers Battlefield, FIFA, Madden, Dragon Age, Need for Speed (and many more titles) please reach out.

Education

  • The University of Texas at Austin

    Computer Science, B.S.

    1996 — 2002

Skills

  • Perforce
  • Debugging
  • Software Refactoring
  • Memory Optimization
  • C
  • Games as a Service
  • Software Design
  • Wpf
  • Rad Telemetry
  • Winforms
  • C++
  • Code Collaborator
  • Pix
  • Simd
  • Game Development
  • Object Oriented Programming
  • Game Engines
  • Mmo Development
  • Cryengine 3.x
  • Jira
  • Data Oriented Design
  • Ps3
  • C#
  • Cross-Platform Development
  • Computer Graphics
  • C++11
  • Tuner for Ps3
  • Xbox 360
  • Cloud Based Game Servers
  • Video Game Development
  • Multicore Programming
  • Directx
  • Cryengine Statoscope
  • Video Games
  • Software Optimization
  • Aaa Pc Game Development
  • Visual Studio
  • Job Systems
  • Object Oriented Design
  • Performance Analysis

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James Wright — Frostbite Engine Systems Tech Lead Senior Software Engineer 2 at Electronic Arts (EA) in Seattle, WA, US | Unifers