Sagar Patel
Technical Artist @Whitemoon Dreams, Inc
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WORK HISTORY
Technical Artist @Whitemoon Dreams, Inc
South Pasadena, CA, US
Provide various support to an Art Team to achieve visual goals effectively and efficiently: Model Prototyping, Lighting, Animation Posing in Maya & Unreal 4 Create, Maintain, and Document efficient yet, artist friendly Materials in Unreal Engine 4 for Characters, Environment, VFX, UI Inform Performance and Optimization considerations through Performance Profiling Communicate between Art, Design, and Engineering Utilize Houdini to address art needs and support artist in Substance Designer materials
EDUCATION
Academy of Art University
M.F.A., 3D Animation & VFX - Games
Penn State University
B.A., New Media
SKILLS
ABOUT SAGAR PATEL
- I am a committed developer with specialty in Tech Art and Art Management. I have published games on a spectrum of platforms from Tower Defense Mobile to Turn-Based PC and Shooter VR. My goal is simple: inform and enable those around me so that we can all create the best player experience in the most efficient and effective way. I love witnessing the results of our efforts while playing the latest build.• Provide various support to an Art Team to achieve visual goals effectively and efficiently - Tech Art, Modeling, Lighting, Marketing Art• Communicate Art Vision and Needs - Mood Boards, Look Development, Research & Reference, Documentation, Block Out Modeling• Problem solve effectively with others cross-discipline - Visual Heirarchy, Performance, Optimization, Pipelines• Manage internal and exteranl art teams - Inform Schedule, Establish Requirements and Deliveries, Communicate with Outsource TeamsGaming is the culmination of all other art forms. I am proud and lucky to consider myself a creator and player in this medium, transporting people from this world into another.
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