Sagar Patel

Technical Art | Art Production

Role
Technical Artist at Whitemoon Dreams, Inc
Location
South Pasadena, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Sagar Patel

- I am a committed developer with specialty in Tech Art and Art Management. I have published games on a spectrum of platforms from Tower Defense Mobile to Turn-Based PC and Shooter VR. My goal is simple: inform and enable those around me so that we can all create the best player experience in the most efficient and effective way. I love witnessing the results of our efforts while playing the latest build.• Provide various support to an Art Team to achieve visual goals effectively and efficiently - Tech Art, Modeling, Lighting, Marketing Art• Communicate Art Vision and Needs - Mood Boards, Look Development, Research & Reference, Documentation, Block Out Modeling• Problem solve effectively with others cross-discipline - Visual Heirarchy, Performance, Optimization, Pipelines• Manage internal and exteranl art teams - Inform Schedule, Establish Requirements and Deliveries, Communicate with Outsource TeamsGaming is the culmination of all other art forms. I am proud and lucky to consider myself a creator and player in this medium, transporting people from this world into another.

Experience

  1. Technical Artist

    Whitemoon Dreams, Inc

    Jan 2017 — Present · South Pasadena, CA, US

    Provide various support to an Art Team to achieve visual goals effectively and efficiently: Model Prototyping, Lighting, Animation Posing in Maya & Unreal 4 Create, Maintain, and Document efficient yet, artist friendly Materials in Unreal Engine 4 for Characters, Environment, VFX, UI Inform Performance and Optimization considerations through Performance Profiling Communicate between Art, Design, and Engineering Utilize Houdini to address art needs and support artist in Substance Designer materials

Education

  • Academy of Art University

    M.F.A., 3D Animation & VFX - Games

    2008 — 2011

  • Penn State University

    B.A., New Media

    2003 — 2007

Skills

  • Environment Art
  • Maya
  • Look Development
  • 3d Coat
  • Gameplay
  • Pipeline Development
  • Image Correction
  • Image Editing
  • 3d
  • Animation
  • Digital Painting
  • Mudbox
  • Technical Art
  • Characters
  • Unity3d
  • Rigging
  • Character Art
  • Art Direction
  • Texturing
  • Uv Mapping
  • Zbrush
  • Mental Ray
  • Unreal Engine 3
  • 3d Modeling
  • Video Games
  • Digital Sculpting
  • Style Guides
  • Texture Painting
  • Unreal Engine 4
  • Lighting
  • Perforce
  • Conceptual Art
  • Team-Oriented

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