Tiago Tex Pine
Product Director Director of Game Design @Prodigy Education
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WORK HISTORY
Product Director Director of Game Design @Prodigy Education
Montreal, QC, CA
Reference in education through video games, 200+ employees- As Director of Game Design, leading the creative vision for the RPG game and game design, feature portfolio and LiveOps portfolio, with a long term approach for depth: more playtime, more replay value, more educational value- As Product Director, coordinated a team of 60+ game developers: everyday production challenges, conflict resolution, resource allocation and mid-to-long-term planning- Coordinating game design efforts between a team of 7 staff game designers and educational experts in the company- Creation of custom chatbots in Gemini (Gems) to help game designers research and assess their designs against the cognitive limitations of children from 6 to 9 years old, by consulting child developmental theories and academic studies- Balancing applied data science, A/B tests and quantitative analysis of results, with field UX research, usability tests and qualitative data- Built custom BI dashboards and ad-hoc notebooks using Databricks. Data analysis of player progression and AB test results assessment using Python, Pandas, PyPlot and Seaborn- Managing the pitch process, backlog sourcing and grooming of initiatives of high value- Spearheading the usage of AI and LLMs into multiple stages of game design, from initial proposals all the way to wrangling JSONs to the game from Excel tables- Leveraging AI to build prototypes of new UX and new mechanics- Market and trends research, aided by AI (Gemini and Claude) with prompt engineering, for leads into licensing independent games for Game Island- Creation of a Knowledge systems for Game Design and an ontology-like structure to feed AI and RAG (retrieval-augmented generation) functions, into a Claude-powered assistant for product and design people to interact with and use lessons from the past and from the industry at large.
EDUCATION
Udacity
Nanodegree, Artificial Intelligence
Udacity
Nanodegree by Google, Machine Learning Engineer
Universidade Federal do Espírito Santo (Oficial)
Bachelor, Communication, specialized in Advertising
Coursera
Generative Adversarial Networks (GANs) Specialization, Artificial Intelligence
Centre William-Hingston
Français Langue Seconde, French Language
FAESA
Extension, Game Development
Instituto Ascende
Extension, Foreign Affairs
SKILLS
ABOUT TIAGO TEX PINE
I am a team leader, product director, game designer and data scientist who\'ve been developing video games since 2005. I worked in 20+ games, across various genres, platforms, business models and team sizes - from 4 to 400 developers.My goal is to make games that improve people\'s lives and have a positive impact. I’m enthusiastic about combining the art of game design with the science of data to achieve such goal. I see game mechanics and their emergent dynamics as an ever-evolving form of art, which we can perfected with insights from both statistics and qualitative UX research.I also run lots of tabletop RPGs and Dungeons & Dragons in my spare time:)
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