Tiago Tex Pine

Product Director Director of Game Design @Prodigy Education

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2025 — Present

Product Director Director of Game Design @Prodigy Education

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Montreal, QC, CA

Reference in education through video games, 200+ employees- As Director of Game Design, leading the creative vision for the RPG game and game design, feature portfolio and LiveOps portfolio, with a long term approach for depth: more playtime, more replay value, more educational value- As Product Director, coordinated a team of 60+ game developers: everyday production challenges, conflict resolution, resource allocation and mid-to-long-term planning- Coordinating game design efforts between a team of 7 staff game designers and educational experts in the company- Creation of custom chatbots in Gemini (Gems) to help game designers research and assess their designs against the cognitive limitations of children from 6 to 9 years old, by consulting child developmental theories and academic studies- Balancing applied data science, A/B tests and quantitative analysis of results, with field UX research, usability tests and qualitative data- Built custom BI dashboards and ad-hoc notebooks using Databricks. Data analysis of player progression and AB test results assessment using Python, Pandas, PyPlot and Seaborn- Managing the pitch process, backlog sourcing and grooming of initiatives of high value- Spearheading the usage of AI and LLMs into multiple stages of game design, from initial proposals all the way to wrangling JSONs to the game from Excel tables- Leveraging AI to build prototypes of new UX and new mechanics- Market and trends research, aided by AI (Gemini and Claude) with prompt engineering, for leads into licensing independent games for Game Island- Creation of a Knowledge systems for Game Design and an ontology-like structure to feed AI and RAG (retrieval-augmented generation) functions, into a Claude-powered assistant for product and design people to interact with and use lessons from the past and from the industry at large.

EDUCATION

2017 — 2018

Udacity

Nanodegree, Artificial Intelligence

2016 — 2017

Udacity

Nanodegree by Google, Machine Learning Engineer

1998 — 2002

Universidade Federal do Espírito Santo (Oficial)

Bachelor, Communication, specialized in Advertising

N/A

Coursera

Generative Adversarial Networks (GANs) Specialization, Artificial Intelligence

2015 — 2016

Centre William-Hingston

Français Langue Seconde, French Language

2004 — 2005

FAESA

Extension, Game Development

2003 — 2003

Instituto Ascende

Extension, Foreign Affairs

SKILLS

Mobile Game DevelopmentMobile Product DevelopmentGame DesignData AnalysisHtmlC#Graphical User Interface (Gui)Cross-Functional Team LeadershipUser ExperienceDatabricksSoftware DevelopmentLive Ops (Mobile Games)PythonScrumPhotoshopFlashArtificial IntelligenceProblem SolvingApache SparkMonetizationFreemiumMobile GamesGame DevelopmentSoftware Project ManagementActionscriptProgrammingAdobe PhotoshopVideo GamesUser InterfaceAgile MethodologiesReinforcement LearningWeb DevelopmentStatisticsMs ProjectSqlUser Interface DesignJavascriptSupervised LearningGameplayMarketing (Games)

ABOUT TIAGO TEX PINE

I am a team leader, product director, game designer and data scientist who\'ve been developing video games since 2005. I worked in 20+ games, across various genres, platforms, business models and team sizes - from 4 to 400 developers.My goal is to make games that improve people\'s lives and have a positive impact. I’m enthusiastic about combining the art of game design with the science of data to achieve such goal. I see game mechanics and their emergent dynamics as an ever-evolving form of art, which we can perfected with insights from both statistics and qualitative UX research.I also run lots of tabletop RPGs and Dungeons & Dragons in my spare time:)

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Tiago Tex Pine — Product Director Director of Game Design at Prodigy Education in Montreal, QC, CA | Unifers