Teofilo Dutra

Senior Software Engineer @SkyBox Labs

Burnaby, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2023 — Present

Senior Software Engineer @SkyBox Labs

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Burnaby, BC, CA

Tech Lead (POC) Graphics Engineer at GFX Support Team on Minecraft. Providing graphics support to the RenderDragon engine and to the other graphics teams.

EDUCATION

2009 — 2011

Federal University of Ceara

Master’s Degree, Crowd Simulation

2011 — 2015

Federal University of Ceara

Doctor of Philosophy (Ph.D.), Crowd Simulation

2004 — 2008

Universidade Estadual do Ceará

B.Sc., Computer Science

SKILLS

C#C++UnixShell ScriptingOpenglQtCrowd SimulationGlslLinuxSoftware DevelopmentAlgorithm DesignGitGame DevelopmentJavaRubyComputer GraphicsCProgrammingLua

ABOUT TEOFILO DUTRA

Hi! I am a programmer with +10 years of experience in R&D, currently working as a Graphics Software Engineer on Minecraft.I have been passionate about video games and graphics since I was a kid playing River Raid on Atari. I ended up becoming a researcher on a related field (crowd simulation) and also became passionate about game development in general. Later I joined the industry to work with game development.I am an inquisitive person, always eager to learn new things. In the same way, I enjoy sharing those findings, experiences and knowledge with the community.Back in 2015, I got my Ph.D. in Crowd Simulation from the Federal University of Ceará (Brazil) with a “sandwich” period at INRIA-Rennes Bretagne Atlantique (France) and since then I have been working with a quite a few different things. I spent some years working on graphics and performance optimization for mobile VR games in Unity. Worked just a little bit with Unreal 4 as well. More recently I was working with volumetric rendering in Unity Metacast (R.I.P.).Whenever I get some spare time, I like to work on personal projects as well, which includes my C++ toy engine Annileen.

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Teofilo Dutra — Senior Software Engineer at SkyBox Labs in Burnaby, BC, CA | Unifers