Tejas Sonpatki
Lead Level Designer at Sumo India Studios
- Role
- Lead Level Designer at Sumo India
- Location
- Mumbai, MH, IN
- LinkedIn followers
- 500 followers
About Tejas Sonpatki
I’m a Level Designer with over 10 years of experience designing worlds that pull players in and don’t let go. For me, it’s all about crafting levels that feel right, spaces that guide the player naturally, hit emotional beats, and tell a story without ever needing dialogues. Whether I’m building the initial paper layout, shaping traversal routes, or tuning combat encounters, I’m always thinking about how the player moves, reacts, and feels in the space.Over the years, I’ve worked across a range of genres and gameplay styles, refining how I design for player flow, create spatial tension, and hit the right beat flow that keeps players engaged from start to finish. I’m especially drawn to environmental puzzles, the kind that reward careful observation and feel seamlessly embedded into the world. I want my levels to feel alive, responsive, and rewarding to explore.Right now, I’m a Lead Level Designer at Sumo India, where I guide a talented team through every phase of level development, from early planning to final polish. I lead reviews, mentor newer designers, and collaborate closely with art, code, and narrative to make sure every space we build plays great and feels even better. I care as much about creating memorable experiences as I do about supporting the team behind them.What I Love Crafting - Paper Layouts, Greybox & Visual Storytelling - Pacing, Navigation, and Player Emotional Beats - Environmental Puzzles & Spatial Challenges - Combat Encounter Design - Making things feel right- Team Leadership, Mentorship & Cross-Discipline SyncPortfolio: tejassonpatki.wix.com/portfolio
Experience
Lead Level Designer
Oct 2023 — Present · Pune, IN
Education
DSK Supinfocom
Master's degree in Game Design and Project Management
2012 — 2014
MAAC (Maya Academy Of Advanced Cinematics)
Diploma in Game Design & Integration (DGDI), Game Art, Digital Asset Creation, Game Engine
2011 — 2012
Tilak Maharashtra Vidyapeeth
B.C.A (Bachelor in Computer Application), Computer Programming
2008 — 2011
Mithibai College of Arts Chauhan Institute of Science and Amrutben Jivanlal College of Commerce and Economics
High School, Science
2006 — 2008
Skills
- Video Games
- Casual Games
- Xbox 360
- Monetization
- Game Mechanics
- Unreal Engine 3
- Unity3d
- Mobile Games
- Perforce
- Level Design
- Gameplay
- Computer Games
- Game Programming
- User Interface Design
- Game Design
- 3d Studio Max
- Game Development
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