Thomas Brockmann
Senior Content Creator (Marketing) @OTTO
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WORK HISTORY
Senior Content Creator (Marketing) @OTTO
Hamburg, DE
Senior Content Creator (Marketing) at OTTO. Specializes in designing, leading, and validating image- and video-based productions for web, app and social media. Focuses on scaling and optimizing content pipelines through generative-AI and CGI workflows, providing technical oversight and quality governance. Virtual try-on: key conceptual contributor (not project lead); also pilots GenAI assets for campaigns, promotions, and social media.Detailed description:End-to-end ownership of image/video content for otto.de and the OTTO app—from concept and art direction to production, post, and QA.Governance of GenAI/CGI workflows: design, evaluation, validation, and technical oversight to scale content pipelines.Virtual try-on initiative: key conceptual contributor; prototyping support, quality review and governance & acceptance criteria, pitch-deck and stakeholder presentationCampaign & social activation: testing GenAI imagery, defining guidelines and repeatable workflows; building pipelines, templates, and asset management with Marketing, Product, and Creative.
EDUCATION
BK Senne
Mediengestalter Digital/Print, Medienoperating
Hochschule Ostwestfalen-Lippe
Bachelor of Arts (BA), Medienproduktion
Christian-Dietrich-Grabbe-Gymnasium
Allgemeine Hochschulreife
SKILLS
ABOUT THOMAS BROCKMANN
3D Generalist and media designer (B.A.) Environments Generalist TD at DNEG London3D Environment Key Artist at MPC Vancouver (until October 2019)- Maleficent: Mistress of Evil (Disney, 2019)- Pokémon: Detective Pikachu (Warner Bros, Legendary Pictures, The Pokémon Company, 2019)- Aquaman (Warner Bros, 2018)- Skyscraper (Legendary Pictures, 2018)Skill set:Maya, Houdini, Clarisse, Zbrush, Mari, Arnold, VrayFull-cg environments. Concepting, blocking, modeling, layouting, set-dressing, scattering with Maya, Zbrush and Houdini. Taking smaller environment lead tasks. Quality assurance for one of the main sequences with 100+ shots)Resume:After school I had an 3 years education as a media designer in the pre-press industry with one year working experience in the repro department for packaging. After my studies as a media producer (B.A.) I started my carrer as a 3D Artist in post productions for TV commercials. I was working 4 years at LIGA01 (Hamburg, Germany) covering all aspects of the 3D pipeline. Since March 2018 I work as a 3D Environment Artist at MPC Film Vancouver.I focus on lighting, shading and rendering. During my work I discovered a stong passion for creating heavy-detail full-cg shots. So I expanded my skills in particle instancing and simulation with \"Softimage ICE\" and \"Maya xGen and MASH\". Expert skills in Isotropix \"Clarisse\" for scene setup, lighting, shading, rendering and environment setups.studies:media production (B.A.)focus on 3D animation and computer graphics
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