Sunil Naik

Graphics Hardware Engineer @ Intel Corporation | GPU Design Verification

Role
Graphics Hardware Engineer at Intel
Location
Bengaluru, KA, IN
LinkedIn followers
500 followers

About Sunil Naik

Graphics Software Engineer with experience on console programming, 3D rendering techniques, AR/VR application development and GPU Design Verification.Major Skills- DX12, OpenGL ES 3.1, PS4 Graphics APIs- OpenCV & Computer Vision- Kinect V2GPU Design Verification- Content development for 3D/Compute- IP validation - Debug and analyse complex issuesProgramming / Game Engines- C/C++, Python- Unity3D programming (C#)- Ruby

Experience

  1. Graphics Hardware Engineer

    Intel

    Aug 2022 — Present · IN

    GPU Design verification, GPU Microarchitecture- Graphics Hardware Debug and Validation- 3D and GPGPU content development and E2E strategy- Tracking and Monitoring multiple projects parallelly

Education

  • KLES College Of Engineering & Technology Belgaum

    Bachelor of Engineering - BE, Computer Science

Skills

  • Opengl
  • Dreamweaver
  • 3d Architectural Rendering
  • Kinect
  • Animation
  • Lua
  • Video Games
  • Computer Graphics
  • Virtual Reality
  • Shaders
  • Ps3
  • Ps4
  • C
  • Programming
  • Augmented Reality
  • C++
  • Opencv
  • Mel
  • Game Programming
  • Flash
  • Maxscript
  • Hlsl
  • Texture Work
  • Vulkan
  • 3d Studio Max
  • Maya
  • Python
  • User Interface
  • Opengl Es
  • Photoshop
  • Playstation
  • Debugging
  • Shader Model 5.0
  • Collada
  • User Interface Design

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Sunil Naik — Graphics Hardware Engineer at Intel in Bengaluru, KA, IN | Unifers