Leslie Martin

Technical Artist @Unity

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2022 — Present

Technical Artist @Unity

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EDUCATION

2006 — 2011

Supinfocom Group

Digital Director, 3D

SKILLS

TextureAfter Effects3d Studio MaxMayaComputer AnimationTexturingLightingXsiPremiereDirectingCharacter RiggingAdobe Creative SuiteCompositingModelingUv MappingCharacter AnimationVisual EffectsRigging3dAnimationMental Ray

ABOUT LESLIE MARTIN

If you are contacting me for a job offer, please note that I am only interested in positions offering 32h weeks or less*Specialties: Shaders, game optimization, production pipelinesSoftwares: Unity, 3Ds max, Adobe suiteWhat I love the most in my job: bridging the gap between artists and developers.Pronouns: she/her.Coming from an artistic background, I have learned all steps in the creation of a 3d animated movie (writing, storyboard, modelling, texturing, rigging, animation, compositing).I love working in the video game industry because of the technical challenges that it implies. After working as an environment artist on multiple successful games, I naturally shifted towards the role of a technical artist and focused on helping artists to be able to do their job easier.Creating solutions that help reduce the time and effort artists need to spend to achieve a specific result is what drives me. I am at my best when paired with the graphic programmer and am involved at the start of a production or in R&D! I am recognized by my peers for opening communication between departments.I specialize in more technical artistic tasks (shaders, lighting, post-processes, etc.) an in performances and optimization (compressions, bundles, etc.) in Unity.I am currently learning programming (C#, python.) to be able to create tools for artists and to expand my skillset, to keep up with the industry\'s standards and overcome new challenges.

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Leslie Martin — Technical Artist at Unity in Montreal, QC, CA | Unifers