Subeen Kalania
Interactive Systems Engineer (Xr & Ai) Game Developer Creative Director @Fake Souls
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WORK HISTORY
Interactive Systems Engineer (Xr & Ai) Game Developer Creative Director @Fake Souls
At Fake Souls, I work as an Interactive Systems Engineer (XR & AI), Game Developer, and Creative Director, building real-time interactive products from concept to production.On the engineering side, I develop Unity-based XR and Android applications using C#, with a focus on gameplay systems, interactive mechanics, UI animation logic, and performance-optimized real-time experiences.As a Game Developer, I design and implement features that improve player experience, including controls, feedback systems, progression loops, and responsive gameplay interactions.I specialize in code-driven UI and UX, creating dynamic interfaces that feel polished and alive through state machines, event-driven systems, and custom interaction logic.On the creative side, I lead visual direction across our products, shaping UI systems, assets, brand identity, and overall user experience. I also use AI and prompt engineering to accelerate the creation and iteration of 2D/3D assets, skyboxes, and visual concepts.Beyond development, I support go-to-market execution by aligning product experience with brand presence across digital platforms, ensuring consistency in how products look, feel, and connect with users.This hybrid role allows me to deliver end-to-end interactive systems that combine engineering, gameplay, motion, design, and product identity.
EDUCATION
Algonquin College of Applied Arts and Technology
Computer Programming Diploma
Algonquin College of Applied Arts and Technology
Postgraduate Degree, Computer Programming
Lords Universal College
Bachelor's Degree
Mithibai College of Arts Chauhan Institute of Science and A.J. College of Commerce and Economics
High School, Science
University of Mumbai
Bachelor of Science - BS, Computer Science
ABOUT SUBEEN KALANIA
I am an Interactive Systems Engineer (Creative XR & AI) and Creative Director who designs and builds real-time interactive experiences from idea to execution.I specialize in translating abstract concepts into living systems through code, combining Unity and C# with state machines, event-driven architecture, and performance-aware real-time logic. My focus is on code-driven UI and UX, crafting responsive, animated interfaces that feel intentional, dynamic, and alive rather than static.As a Creative Director, I shape the visual language and experiential direction of products, ensuring cohesion across interface design, motion, assets, and brand identity. I actively use AI and prompt engineering as creative tools to generate, iterate, and refine 2D and 3D assets, skyboxes, and visual concepts, integrating them into production-ready pipelines.I work at the intersection of engineering, design, and emerging technology, bridging technical systems with creative vision to deliver purposeful, immersive, and expressive interactive experiences.
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