Subeen Kalania

Interactive Systems Engineer (Xr & Ai) Game Developer Creative Director @Fake Souls

Ottawa, ON, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2023 — Present

Interactive Systems Engineer (Xr & Ai) Game Developer Creative Director @Fake Souls

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At Fake Souls, I work as an Interactive Systems Engineer (XR & AI), Game Developer, and Creative Director, building real-time interactive products from concept to production.On the engineering side, I develop Unity-based XR and Android applications using C#, with a focus on gameplay systems, interactive mechanics, UI animation logic, and performance-optimized real-time experiences.As a Game Developer, I design and implement features that improve player experience, including controls, feedback systems, progression loops, and responsive gameplay interactions.I specialize in code-driven UI and UX, creating dynamic interfaces that feel polished and alive through state machines, event-driven systems, and custom interaction logic.On the creative side, I lead visual direction across our products, shaping UI systems, assets, brand identity, and overall user experience. I also use AI and prompt engineering to accelerate the creation and iteration of 2D/3D assets, skyboxes, and visual concepts.Beyond development, I support go-to-market execution by aligning product experience with brand presence across digital platforms, ensuring consistency in how products look, feel, and connect with users.This hybrid role allows me to deliver end-to-end interactive systems that combine engineering, gameplay, motion, design, and product identity.

EDUCATION

N/A

Algonquin College of Applied Arts and Technology

Computer Programming Diploma

2025

Algonquin College of Applied Arts and Technology

Postgraduate Degree, Computer Programming

N/A

Lords Universal College

Bachelor's Degree

N/A

Mithibai College of Arts Chauhan Institute of Science and A.J. College of Commerce and Economics

High School, Science

N/A

University of Mumbai

Bachelor of Science - BS, Computer Science

ABOUT SUBEEN KALANIA

I am an Interactive Systems Engineer (Creative XR & AI) and Creative Director who designs and builds real-time interactive experiences from idea to execution.I specialize in translating abstract concepts into living systems through code, combining Unity and C# with state machines, event-driven architecture, and performance-aware real-time logic. My focus is on code-driven UI and UX, crafting responsive, animated interfaces that feel intentional, dynamic, and alive rather than static.As a Creative Director, I shape the visual language and experiential direction of products, ensuring cohesion across interface design, motion, assets, and brand identity. I actively use AI and prompt engineering as creative tools to generate, iterate, and refine 2D and 3D assets, skyboxes, and visual concepts, integrating them into production-ready pipelines.I work at the intersection of engineering, design, and emerging technology, bridging technical systems with creative vision to deliver purposeful, immersive, and expressive interactive experiences.

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Subeen Kalania — Interactive Systems Engineer (Xr & Ai) Game Developer Creative Director at Fake Souls in Ottawa, ON, CA | Unifers