Stoyan Dimitrov

Technical Art Director @Electronic Arts (EA)

London, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Feb 2023 — Present

Technical Art Director @Electronic Arts (EA)

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As the Technical Art Director for the F1 franchise, I lead the team in delivering exceptional visuals and optimal pipelines. My duties include- Communicating with various art and technical teams to identify tool and shader work needs and prioritise those into a roadmap for the Technical Art team to follow- Investigating ways to improve the existing tools architecture as well as overhauling aspects of the F1 game’s visuals- Hands-on work such as HLSL shader enhancement and MAX Script tool support

EDUCATION

2008 — 2011

University of Hertfordshire

3D Animation, Computer Arts

SKILLS

Uv MappingTexturing3d ModelingZbrushCharacter ModelingDigital Sculpting

ABOUT STOYAN DIMITROV

Experienced Technical Art Director with over a decade of proven expertise in mobile and console game development. Passionate about creating efficient pipelines and streamlining workflows, I have a strong background in 3D art and a drive to develop user-friendly tools that enhance productivity. Through automation, I have successfully driven the simplification of complex processes like rigging and asset exporting, saving valuable time and resources.Collaborating closely with Art and Technical Leads, I excel at translating their vision into reality by crafting stunning shaders that precisely match their desired aesthetic. With the right set of procedural modeling tools at my disposal, I believe no artistic vision is too ambitious to achieve.A key aspect of my role is ensuring that art assets meet the performance budget without compromising visual quality. To achieve this, I actively engage in frequent profiling, meticulously documenting the performance metrics, and providing valuable education and guidance to the art team. By prioritizing optimization, I consistently deliver high-quality results that exceed expectations.Throughout my career, I have stayed on top of the latest industry trends and emerging technologies, allowing me to implement innovative solutions and push the boundaries of what is possible within game development. I thrive in collaborative environments, fostering positive relationships with cross-functional teams and driving effective communication to achieve shared goals.As a hands-on leader, I am dedicated to fostering a culture of continuous improvement, knowledge sharing, and professional growth. I am excited to connect with fellow professionals, game developers, and industry enthusiasts to explore new opportunities and contribute to groundbreaking projects in the gaming industryI have worked with Unity, Unreal Engine, Maya, 3ds MAX Photoshop, Houdini, Zbrush, Substance Painter, Substance Designer, Perforce, and GitI program in C#, Python, PySide/PyQt, and Cg/HLSL/GLSLBlog: https://stoyan3d.wordpress.com/

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Stoyan Dimitrov — Technical Art Director at Electronic Arts (EA) in London, GB | Unifers