Steven Bender

Animation Director @Cloud Imperium Games

Manchester, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2014 — Present

Animation Director @Cloud Imperium Games

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Collaborate with executive team to identify and plan animation requirements for projects • Lead and motivate the animation team to realize overall goals and deliver a successful project on time • Assist production in the creation and overall management of the animation schedule and resource plans • Source and create critical game ready animation content • Liaise with outsourcers for additional animation content at appropriate quality standards • Track and approve completed animation content from outsourcers or junior artists • Oversee the lifecycle of animation content through the pipeline • Collaborate with Gameplay and Animation Programmers to brainstorm technical ideas and solutions • Establish the animation production pipeline and enforce the process throughout the project cycle • Work with production to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules • Identify potential problems in the animation pipeline and work with the production to prevent them • Support production to keep studio executive staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g, milestone updates, demos, etc.)

SKILLS

Autodesk MotionbuilderProject ManagementXbox 360CinematicsFacial AnimationComputer GamesVideo GamesConsoleTexturingCryengineMayaPre-VisualizationCreative WritingXboxUv MappingCharacter RiggingStoryboardingAnimationGame DevelopmentSpecial EffectsAnimation DirectionModelingMotion CaptureStoryTraditional AnimationCharacter Animation3d Studio MaxComputer AnimationGame Design

ABOUT STEVEN BENDER

Experienced Animation and Cinematic Director with extensive experience in motion capture,…

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Steven Bender — Animation Director at Cloud Imperium Games in Manchester, GB | Unifers