Steven Hernandez

3D Technical Artist | XR Developer | ASU XR Technology Studies Graduate

Role
3d Technical Artist at Schemata, Inc.
Location
Phoenix, AZ, US
LinkedIn followers
500 followers

About Steven Hernandez

Extended reality software developer and student studying at Arizona State University. I…

Experience

  1. 3d Technical Artist

    Schemata, Inc.

    Oct 2024 — Present

    Lead capture of real-world assets with photogrammetry, LiDAR, and 3D Gaussian Splatting for defense and enterprise training applications.Own end-to-end capture pipeline: multi view capture and photography, camera calibration, Gaussian Splat training, and real time engine-ready exportsBuild and automate workflows with Python, Houdini, and custom tools to streamline data ingest, clean-up, decimation.Researching and integrating emerging volumetric methods to push fidelity and performance.Optimize assets for desktop, and mobile.Collaborate with engineering and operations teams to integrate capture data into larger content pipelines efficiently.Authored standards in capture, training, and pipeline management.Produce technical breakdowns, reels, and demos showcasing real-time Gaussian Splatting and simulation fidelity for marketing and trade shows.

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Steven Hernandez — 3d Technical Artist at Schemata, Inc. in Phoenix, AZ, US | Unifers