Steve Merghart
Lead Artist @La Times Studios
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WORK HISTORY
Lead Artist @La Times Studios
San Diego, US
Developing, designing, and generating art for new and innovative word games, as well as the website positioning and style for the cancelled LA Times\'\"GameLab\" page.
EDUCATION
San José State University
Major in Advertising, minor in Sociology
SKILLS
ABOUT STEVE MERGHART
A hard-working, creative, and proven artist, I\'ve been working in the video game industry for the past 20 years with a strong background in Characters, Environment, Concept Art and Illustration. I\'ve been involved in almost every aspect of game art creation; from pre-production R&D and planning, to producing models, textures, and pipelines. I\'ve worked on a wide variety of platforms, from mobile to console to PC; and been on a wide variety of teams, from small start-ups to large in-house teams. My goal is to continue working and being creative in Southern California, so if you have a gaming, television, or illustration opportunity then I would love to hear from you.Specialties: Character Design and Concept Art for games, media, and illustration.3D Character Modeling, Texturing, and Rigging.Environment Concept, Modeling and Texturing.Samples Experience: Maya by Autodesk zBrush by Pixologic Photoshop by Adobe Substance Painter by Allegorithmic Unreal Engine 4 Unity Game Engine Headus UV Layout tool Perforce Revision Control by Perforce Software AlienBrain Studio by Avid Technologies
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