Stan Siebert

Environment Artist, Outsource Poc Lead @美国艺电公司

Burnaby, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2016 — Present

Environment Artist, Outsource Poc Lead @美国艺电公司

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Vancouver, CA

Outsource Lead/POC

EDUCATION

1992 — 1993

Vancouver Film School

3D Graphics and Animation

SKILLS

Computer GamesZbrushTexture Painting3d ModelingUv MappingPs3Unreal Engine 3Game Development3dLow Poly Modeling3d Studio MaxMayaUnreal EditorGameplayConsoleEnvironment ArtPerforceWorld BuildingLevel DesignPhotoshopXbox 360VehiclesMaxGame DesignTexturingModelingVideo Games

ABOUT STAN SIEBERT

WEBSITE: https://stansiebert3d.wordpress.com/SUMMARY OF EXPERIENCE:10+ years of Level / Environment Artist experience working on such titles as UFC4, FIFA 17, 18, and 19, Gears of War 4, Rainbow 6, Splinter Cell Conviction, Driver San Francisco, and Shaun White Snowboarding.FIELD OF EXPERTISE:• 3d environments: architectural, urban, organic, and background set dressing and modelling• Unreal 3+4, CryEngine, Anvil, Frostbite, Game Changer game engines• Polish, optimization, trouble shooting, bug fixing, mentoring• Vehicles modelling: automobiles, motorcycles, aircraft, military, one-off vehicles• Uv mapping and texturingGAMES EXPERIENCE:April 2016 - Current: Electronic Arts VancouverSep 2018 - CurrentUFC4• Worlds LeadApril 2016 - Aug 2018Fifa 17• Environment Artist for stadiums and Kits Artist (team jerseys, shorts, socks)Oct 2015 - Mar 2016: The Coalition:Gears of War 4• Level ArtistFeb 2012 - Nov 2014: Piranha Games:MechWarrior Online• Environment Artist on multiple maps2008 - Feb 2012: Level Artist at Ubisoft Montreal:Rainbow 6 Patriots (Cancelled 2013)• Core Team Level Artist on multiple mapsDriver San Francisco• Level Artist on multiple areasSplinter Cell DLC Insurgency Pack • Level Artist on Portland Prison mapSplinter Cell Conviction • Level Artist on Lincoln Memorial and Amusement Park MapsShaun White Snowboarding • Level Artist: Europe mountain, back country20••••08: Modeller (environment and vehicles) Ubisoft MontrealSurf’s Up • Modeller: Volcano, Bone Yard, and Leaf Slide maps.Far Cry Vengeance (Wii)SOFTWARE EXPERIENCE: • 3DS Max• Maya• Photoshop• Unreal 3 & 4, Cryengine, Anvil, Frostbite, and Game Changer game engines

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Stan Siebert — Environment Artist, Outsource Poc Lead at 美国艺电公司 in Burnaby, BC, CA | Unifers