Joe Stachnik
3D Character Artist @ Voracious Games, Freelance 3D Artist
- Role
- 3d Character Artist at Voracious Games
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
Experience
3d Character Artist
Sep 2016 — Present
Working remotely with a globally dispersed team on the upcoming indie game Potionomics. Primary tasks include high-poly digital sculpting and low-poly 3D modeling of all highly-stylized character content for rigging and animation in Unreal Engine 4.Other tasks include- Open, personable communication through frequent team conference calls and chat platforms - Providing clear written and visual feedback in multiple areas of discipline, team-wide - Working with a director and producer to set an autonomous schedule and meet tight deadlines
Education
Ringling College of Art and Design
BFA, Game Art + Design, Minor in Business of Art + Design
2008 — 2013
Skills
- 3d
- Unreal Engine
- Graphic Design
- Premiere
- Character Designs
- Figure Drawing
- Illustration
- Human Anatomy
- Environment Creation
- Zbrush
- Illustrator
- Texturing
- Maya
- Traditional Media
- Adobe Photoshop
- Storyboarding
- Drawing
- Photoshop
- Concept Design
- Unreal Engine 3
- Adobe Illustrator
- Xnormal
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