Stacey

Senior Qa Technician @Third Kind Games

Birmingham, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Apr 2025 — Present

Senior Qa Technician @Third Kind Games

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Royal Leamington Spa, GB

EDUCATION

1995 — 1996

Birmingham City University

BTEC National, Visual Communication

2006 — 2006

Creative Alliance

ABC Level 3, Arts Enterprise

2013 — 2014

e-Careers

Adobe-Approved Webmaster Online Course

2006 — 2007

South & City College Birmingham

NVQ 3, Web Design

2003 — 2003

South & City College Birmingham

Intro to Dreamweaver, Web Design

2007 — 2007

Birmingham City University

Professional Studies, Web Design

N/A

Udemy Alumni

Certificate, Figma UI UX Design Essentials

2005 — 2006

South & City College Birmingham

NVQ 2, Web Design

1998 — 1999

Earth Studios

BTEC HND, Music Technology

2007 — 2007

Birmingham City University

Professional Studies, Graphics for Web

SKILLS

WiiWeb Interface DesignAdobe Creative SuitePs3Video GamesGame DesignProduct DesignTest CasesMailing List ManagementXbox 360TroubleshootingConsoleXbox OnePerforceNintendo ComplianceElectronic SubmissionsBug TrackingPs4Graphic DesignTest PlanningGames ReviewsStatistical ReportingFlash AnimationQuality Assurance

ABOUT STACEY

I’m Stacey Pace, a Senior QA Analyst with over 19 years of experience in cross-platform gaming and software testing. Based in Birmingham, UK, I’ve worked across console, desktop, and mobile platforms, collaborating with developers, designers, and stakeholders to deliver high-quality products that meet industry standards.While I have a strong background in first-party certification (PlayStation, Xbox, Nintendo), I’ve spent almost 7 years as an embedded tester in feature teams. This role has allowed me to directly influence the development process, ensuring testing is fully integrated, and product quality is improved at every stage. The ability to bring my compliance expertise into these teams has been a key reason I’ve been hired in previous roles.I’m experienced in streamlining testing processes, optimising workflows, and leading testing efforts to improve product quality and accelerate release timelines. I’m skilled in writing detailed test cases in Gherkin and TestRail, tracking bugs in Jira, and working within Agile and Scrum environments. My focus is on collaborating closely with development teams to identify potential issues early, reduce cycle times, and enhance the overall user experience.At NaturalMotion, I revamped the internal playtest program, improving attendance and the quality of reporting, which helped ensure issues were reproducible and easily addressed. I’m constantly adapting to new technologies, with hands-on experience in tools like Visual Studio and Postman.Outside of work, I enjoy digital illustration and modding games like Skyrim and Fallout 4. Let’s connect, if you’d like to discuss how I can help optimise your QA processes or improve the quality of your next release.

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