Skyler Fines
Maya Td Pipeline Td @Cinesite
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WORK HISTORY
Maya Td Pipeline Td @Cinesite
Supporting high-end feature animation productions through pipeline development, technical troubleshooting, and artist-facing support. Building tools, workflows, and automated systems to improve speed, consistency, and creative flexibility across the animation department- Developed Maya-based animation & rigging tools to streamline animation workflows and asset management- Debugged complex artist scenes (rigs, animation data, render layers, references, caches) to ensure stability and consistency across pipeline stages- Solved cross-department pipeline issues, collaborating with rigging, animation, lighting, comp, and production engineering teams- Supported artists with technical guidance, troubleshooting and optimizing workflows for large-scale feature animation projects- Authored and contributed to pipeline documentation to standardize best practices and present tool features
EDUCATION
Acadia University
Bachelor of Kinesiology, Exercise Physiology
Pluralsight
Digital Media
SKILLS
ABOUT SKYLER FINES
A Technical Artist/Creature TD/Technical Director. I have worked in vfx, software and games from broad pipeline and development roles to more specialized facial rigging and rigging tool development roles. I have a passion for automating workflows. I am proficient in Maya commands, Python, PyQt, with working knowledge of the Maya API (Open Maya). I am also comfortable working in Linux, Git and ShotGrid (previously Shotgun). With my contrasting technical and artistic background, I continue to progress towards pushing my limits and being involved in innovative solutions in vfx. I am self-taught and my swift progression in the industry demonstrates that I am self-motivated with the ability to learn quickly, communicate effectively, and continue to show drive to expand my knowledge and skills. In addition, I have several years experience as a Kinesiologist, which gives me a unique perspective on anatomy and biomechanics that I can successfully apply to my VFX work.
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