Simon Habib
Lead Technical Animator (Facial) @2K
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WORK HISTORY
Lead Technical Animator (Facial) @2K
Montreal, QC, CA
EDUCATION
CEGEP - John Abbott College
DEC, Social Sciences with Math
Interdec College
DEC, 2D/3D Animation
SKILLS
ABOUT SIMON HABIB
I began my career as a Rigging Artist, which gave me a solid foundation for tool development, anatomy, automation, and for improving the user experience. Always working closely with animators, I continuously strive to deliver the best tools to help them unlock their full creative potential.[ ↧ Expand to read more ↧ ] In more recent years, I have dedicated my time and attention to improving facial animations in video games. While our industry has made leaps and bounds in terms of story-telling, game design, and visual fidelity, I felt that believable performances remained an aspect that was lagging behind. Since narrative games are my favorite genre to play, it makes sense that I feel passionate about creating genuine and emotional performances that will resonate with the audience, as well as building the technical pipeline that supports it. Throughout my career, I have been fortunate to work with incredibly talented teams on some of our industry\'s biggest titles such as Assassin\'s Creed, Batman: Arkham Origins / Knight, Mortal Kombat, Injustice 2, and most recently Marvel\'s Guardians of The Galaxy.To follow my social platforms: https://simonhabib.com/contact https://linktr.ee/simonize23 https://linktr.ee/echoperformancesFor a resume in PDF format: https://SimonHabib.com/s/SimonHabib_Resume_2025.pdf
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