Sebastien Lachambre
Senior Technical Artist @Unity
Paris, FR
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WORK HISTORY
Oct 2015 — Present
Senior Technical Artist @Unity
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Région de Paris, FR
HDR Capture: SIGGRAPH 2016 Course: An Artist-Friendly Workflow for Panoramic HDRI. https://blog.selfshadow.com/publications/s2016-shading-course/unity/s2016_pbs_unity_hdri.pdf- Photogrammetry process: Siggraph 2017 - Photogrammetry workflow: https://unity3d.com/solutions/photogrammetry- High Definition Rendering Pipeline.
SKILLS
Development ToolsUnreal Engine 3Conception De JeuxJouabilitéPlaystation 3Conception Des Niveaux De JeuGame DevelopmentHdr CaptureDéveloppement De Jeux3dPhysical Based RenderingAcquisition MaterialUnity3dXbox360Gamebryo3dsmaxRenderwareAdobe PhotoshopVideo GamesLayeringXbox OnePs3Unreal Engine 3PhotogrammetryPs43d Studio MaxPhotoshopPcZbrushR&DXbox 360Jeux VidéosProduction OptimizationTeam Management
ABOUT SEBASTIEN LACHAMBRE
Senior Technical Artist chez Unity Technologies
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