Sebastien Lachambre

Senior Technical Artist @Unity

Paris, FR
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Oct 2015 — Present

Senior Technical Artist @Unity

View department →

Région de Paris, FR

HDR Capture: SIGGRAPH 2016 Course: An Artist-Friendly Workflow for Panoramic HDRI. https://blog.selfshadow.com/publications/s2016-shading-course/unity/s2016_pbs_unity_hdri.pdf- Photogrammetry process: Siggraph 2017 - Photogrammetry workflow: https://unity3d.com/solutions/photogrammetry- High Definition Rendering Pipeline.

SKILLS

Development ToolsUnreal Engine 3Conception De JeuxJouabilitéPlaystation 3Conception Des Niveaux De JeuGame DevelopmentHdr CaptureDéveloppement De Jeux3dPhysical Based RenderingAcquisition MaterialUnity3dXbox360Gamebryo3dsmaxRenderwareAdobe PhotoshopVideo GamesLayeringXbox OnePs3Unreal Engine 3PhotogrammetryPs43d Studio MaxPhotoshopPcZbrushR&DXbox 360Jeux VidéosProduction OptimizationTeam Management

ABOUT SEBASTIEN LACHAMBRE

Senior Technical Artist chez Unity Technologies

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Sebastien Lachambre — Senior Technical Artist at Unity in Paris, FR | Unifers