Sebastian Lopez
Ux Designer @Mindtrust
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WORK HISTORY
Ux Designer @Mindtrust
Toronto, ON, CA
Designed gameplay systems and UX for educational and branded experiences in Roblox- Proposed original game concepts, mechanics, and feature sets- Authored Game Design Documents with diagrams, UX flows, and reference material- Designed educational games including:* MicroChipsters (Intel) — Tycoon-style learning game * Domain Rangers — Algebra-focused educational game * Sesame Street: Magical Beastie Quest — Phonics-based learning experience- Designed player progression, rewards, and onboarding flows- Tested builds, performed QA, and iterated using analytics and player behavior data
EDUCATION
Servicio Nacional de Aprendizaje (SENA)
Especialización Tecnológica en Desarrollo de Videojuegos, Diseño de videojuegos y contenido interactivo
Seneca Polytechnic
Bachelor of Design in Interactive Media, Game and Interactive Media Design
Servicio Nacional de Aprendizaje (SENA)
Tecnología en Desarrollo de Videojuegos, Game and Interactive Media Design
Instituto Salesiano Pedro Justo Berrío
Bachiller Técnico en Artes Gráficas, Titulaciones de educación secundaria
ABOUT SEBASTIAN LOPEZ
Game UX Designer with 8+ years of experience designing gameplay systems, mechanics, UX flows, and progression for digital games and interactive learning experiences. Specialized in gameplay design, systems balancing, level design, and player-centric UX, with hands-on experience across Unity, Roblox, and proprietary engines.Worked on projects for Cartoon Network, Intel, Sesame Street, and award-winning game designer Jordan Weisman, contributing to hypercasual, free-to-play, educational, and narrative-driven games. Strong collaborator with artists and engineers, with experience leading design teams and producing clear, actionable game documentation and portfolio.
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