Sean Cooper

Founding Partner @Pigbrain.Io Llp

Wellington, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2026 — Present

Founding Partner @Pigbrain.Io Llp

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England, GB

Co-Founder & Studio Director Company: pigbrain.io Focus: Web & Mobile GamesRole Founder and Studio Director at pigbrain.io, responsible for setting the creative, technical, and commercial direction of the studio. Leading the development of original web and mobile games with a strong focus on rapid prototyping, player-driven iteration, and scalable live products.Responsibilities - Define and drive the studio vision, culture, and long-term strategy - Conceive, prototype, and ship web and mobile game products - Oversee game design, technical architecture, and production pipelines - Lead and mentor small, high-impact development teams and contractors - Make product decisions based on data, player feedback, and market signals - Manage partnerships, publishing relationships, and funding opportunities - Own delivery, quality, and commercial performance of released titles Profile - Experienced game developer and studio leader - Strong hands-on background in game design and engineering - Comfortable working across design, code, business, and strategy - Proven ability to take games from concept to live operation - Entrepreneurial mindset with a focus on experimentation and learning

SKILLS

Game Software ArchitectureGame DesignGame DevelopmentGame ProgrammingFlashGameVideo GamesGameplayMobile GamesGamingComputer GamesOnline GamingSocial GamesMobile DevicesIphoneArtificial Intelligence3dMonetizationCasual Games

ABOUT SEAN COOPER

I’m Sean Cooper, a product owner and game director with over 30 years of experience delivering innovative, player-focused games by uniting product vision, design craft, and technical execution.My journey began at Bullfrog Productions, where I directed and programmed Syndicate (1993) — a cyberpunk real-time tactics game that pushed the boundaries of strategy and simulation. I brought the same approach to Magic Carpet and Dungeon Keeper, aligning cross-functional teams to deliver genre-defining experiences built on technical innovation and bold creative direction.Following Bullfrog’s acquisition by Electronic Arts, I continued in a leadership role as game director on Dungeon Keeper 2 and contributed to large-scale titles like 007: Everything or Nothing, refining my ability to guide complex, high-impact projects across design, engineering, and production.Most recently, I contributed to Cities: Skylines II as product owner and designer of the character content generation system — developing the pipelines and tools that created the visual diversity of every citizen in the game.Whether leading indie hits like the Boxhead series or building advanced systems with Unity and GPU compute, I bring a systems-driven mindset to crafting tools and experiences that scale — for players, teams, and products alike.

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Sean Cooper — Founding Partner at Pigbrain.Io Llp in Wellington, GB | Unifers