Sean Shortreed
Principal Gameplay Engineer @Astrid Entertainment
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WORK HISTORY
Principal Gameplay Engineer @Astrid Entertainment
Summary:Principal engineer working across gameplay systems architecture, state-driven features, engine maintenance, and build infrastructure for a UE5 project.Gameplay & Systems Architecture• Architected a persistent State Subsystem used as the shared source of truth for player history and world state.• Implemented networked Dialogue, Quests, Progression, and World Events systems on top of this architecture.• Extended Unreal’s Common Conversation framework for custom dialogue logic.• Built non-linear logic for Quests and Progression.• Implemented runtime randomisation for World Events.• Integrated Epic Online Services using CommonUser/CommonSessions.• Connected gameplay logic with the Gameplay Ability System (GAS).Engine, Performance & Infrastructure• Architected and deployed a containerised distributed build farm (Unreal Horde) on AWS using Terraform, Ansible, and Docker Compose.• Set up Keycloak SSO, Grafana, Prometheus, and Loki for security and observability.• Led UE5 source upgrades, resolving merge conflicts and removing deprecated code.• Performed profiling and optimisation using Unreal Insights.Tech & ToolsUE5, C++, Common UI, GAS, EOS, CommonUser/CommonSessions, Terraform, Ansible, Docker, AWS, Grafana, Prometheus, Loki, Unreal Insights.
EDUCATION
Sheffield Hallam University
Master of Science - MS, Games Software Development
The Manchester Metropolitan University
Bachelor of Science - BS, Computer Games Technology
SKILLS
ABOUT SEAN SHORTREED
Principal Gameplay Engineer | C++ • Systems Architecture • Multiplayer & Backend Integration • Console Development • Tools & Build Infrastructure
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