Sean R. Fitzgerald
Outsource Artist @Blizzard Entertainment
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WORK HISTORY
Outsource Artist @Blizzard Entertainment
Irvine, CA, US
Works alongside the Character and Weapon Art Outsourcing team + leads to ensure all art delivered from external vendors is integrated properly, and ready for review. • Participate in reviews of assets with Outsource Managers, Art Leads, and external vendors. • Identify and call out potential issues with assets to management. • Assists Outsourcing Team with task creation and tracking as needed. • Communicates and leaves feedback to our Vendors to maintain the overwatch art style • Assists in the rigging/skinning and paint weight process for our weapons and characters • Handles the LOD’s on our characters + weapons, even creating them in house • Handles all texture work for the “Golden Guns” weapon variants for competitive play • Creates UX portraits for each skin to be used in game • Handles the in-Engine Budgets, correctly adjust MIP’s for assets (Models + Textures) for each holiday event and/or Season so the game can perform optimally on lowest settings • Frequently interplays between the Tech Art and Animation teams • Assists the esports team, setting up esport specific skins and their many variants in engine and their presentation quality bar are hit for live broadcast • Concurrently work on supporting Overwatch 1’s live game while working on the development of Overwatch 2’s PVP and Campaign mode.
EDUCATION
Villanova University
Bachelor of Arts (B.A.), Media Production
ABOUT SEAN R. FITZGERALD
Always searching for the next horizon.
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