Scott McLellan
Senior Character Artist @Sports Interactive (SI)
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WORK HISTORY
Senior Character Artist @Sports Interactive (SI)
Kilmarnock, GB
Working on Football managerNovember - Shipped football manager 26
EDUCATION
University of the West of Scotland
Bachelor's degree, Animation and Digital art
SKILLS
ABOUT SCOTT MCLELLAN
Character Artist specializing in the creation of high end 3D characters and creatures for games and cinematic pipelines. Based in Glasgow, I am focused on translating concept art into optimized, production-ready assetsMy expertise spans the entire character lifecycle, from initial high-poly sculpting in ZBrush and retopology/UV creation in Maya, through to PBR texture authoring using Substance and asset implementation into game engine. I have strong character implementation experience within Unreal Engine, specializing in material setup, rigging collaboration, and ensuring technical optimization for real-time performance- High poly Sculpting in Zbrush - Low poly Retopology using Maya or other tools for Topology creation- Rigging using Maya - Texture creation and authoring using the adobe substance suite- Unreal engine implementation
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