Scott McLellan

Senior Character Artist @Sports Interactive (SI)

Glasgow, GB
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Mar 2025 — Present

Senior Character Artist @Sports Interactive (SI)

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Kilmarnock, GB

Working on Football managerNovember - Shipped football manager 26

EDUCATION

2010 — 2014

University of the West of Scotland

Bachelor's degree, Animation and Digital art

SKILLS

MayaStoryboardingAdobe PhotoshopAugmented RealityVirtual RealityImaginationZbrush3dAnimationVisual EffectsSuccess DrivenCinema 4dCinema4dVideo EditingTexturing3d RenderingConcept DesignTask DrivenCharacter AnimationIllustrationGraphic DesignDigital IllustrationAfter EffectsMotion GraphicsPhotoshopConcept Art

ABOUT SCOTT MCLELLAN

Character Artist specializing in the creation of high end 3D characters and creatures for games and cinematic pipelines. Based in Glasgow, I am focused on translating concept art into optimized, production-ready assetsMy expertise spans the entire character lifecycle, from initial high-poly sculpting in ZBrush and retopology/UV creation in Maya, through to PBR texture authoring using Substance and asset implementation into game engine. I have strong character implementation experience within Unreal Engine, specializing in material setup, rigging collaboration, and ensuring technical optimization for real-time performance- High poly Sculpting in Zbrush - Low poly Retopology using Maya or other tools for Topology creation- Rigging using Maya - Texture creation and authoring using the adobe substance suite- Unreal engine implementation

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Scott McLellan — Senior Character Artist at Sports Interactive (SI) in Glasgow, GB | Unifers